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Date:      Sun, 21 Jun 1998 22:32:13 -0400 (EDT)
From:      Greg <gpavelcak@philos.umass.edu>
To:        "Daniel O'Connor" <doconnor@gsoft.com.au>
Cc:        freebsd-multimedia@FreeBSD.ORG
Subject:   Re: Quake2 and bad system call
Message-ID:  <Pine.BSF.3.96.980621221346.5512A-100000@tower.my.domain>
In-Reply-To: <199806220130.LAA14918@cain.gsoft.com.au>

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> > I've had Quake2 (That is QUake2-3.13 with 3.14a and 3.15a
> > subsequently expanded on top) fail with "bad system call" on
> > -current from early April and on -current from about 5/20. 
> > Just wondering if anyone has a fix for this. I've seen the same
> > problem reported in the archives but didn't see a solution.


On Mon, 22 Jun 1998, Daniel O'Connor wrote:
> Hmm.. Do you have shared memory installed on your system?

If having "options SYSVSHM" in my kernel accomplishes that, then
the answer is yes.

> I know Quake 2 uses shared mem when in X11 mode, and possibly uses it for GL 
> rendering..
> 
Just for more info:
-I am just trying to get it working on X11, not GL-Quake. 
-I have tried specifying "+set vid_ref softx", but that didn't help. 
-I updated my -current again recently (Fri. 6/19), but that didn't
help either. I didn't really think it would.
-If it helps, while my xterm says "bad system call", the console
says "/kernel: pid 7517 (quake2), uid 65535: exited on signal 12"

Thanks.

Greg


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