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Date:      Mon, 23 Feb 2015 00:11:24 +0000
From:      bugzilla-noreply@freebsd.org
To:        freebsd-ports-bugs@FreeBSD.org
Subject:   [Bug 197940] games/openra (also lang/mono ): Crashes on load with apparent Mono runtime error
Message-ID:  <bug-197940-13@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=197940

            Bug ID: 197940
           Summary: games/openra (also lang/mono ): Crashes on load with
                    apparent Mono runtime error
           Product: Ports & Packages
           Version: Latest
          Hardware: Any
                OS: Any
            Status: New
          Severity: Affects Some People
          Priority: ---
         Component: Individual Port(s)
          Assignee: freebsd-ports-bugs@FreeBSD.org
          Reporter: davidjx8p@gmail.com
                CC: jbeich@FreeBSD.org, mono@FreeBSD.org
                CC: jbeich@FreeBSD.org, mono@FreeBSD.org

Created attachment 153346
  --> https://bugs.freebsd.org/bugzilla/attachment.cgi?id=153346&action=edit
OpenRA running with Mono verbosity on debug

games/openra will crash on attempting to run after getting partway through the
splashscreen.

This happens after the contents for the 'Red Alert' mod have been downloaded
and it tries to proceed.




Stacktrace:


=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries 
used by your application.
=================================================================

Abort trap



I have tried several things to deal with this: downgrading from Mono 3.10 to
3.6, recompiling Mono with gcc instead of clang, and so forth. None of this has
made any difference. I have attached logs of running OpenRA with Mono's
debugging verbosity enabled, as well as of an attempt to glean some information
on mono-sgen's segfault from GDB.

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