Date: Sat, 8 Dec 2018 15:17:58 +0000 (UTC) From: Kurt Jaeger <pi@FreeBSD.org> To: ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org Subject: svn commit: r486955 - in head/graphics/openshadinglanguage: . files Message-ID: <201812081517.wB8FHwBk081859@repo.freebsd.org>
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Author: pi Date: Sat Dec 8 15:17:58 2018 New Revision: 486955 URL: https://svnweb.freebsd.org/changeset/ports/486955 Log: graphics/openshadinglanguage: update 1.8.10 -> 1.10.2 PR: 225942 Submitted by: Shane Ambler <FreeBSD@ShaneWare.Biz> (maintainer) Relnotes: https://github.com/imageworks/OpenShadingLanguage/releases Added: head/graphics/openshadinglanguage/files/patch-src_cmake_modules_FindLLVM.cmake (contents, props changed) head/graphics/openshadinglanguage/files/patch-src_liboslexec_llvm__instance.cpp (contents, props changed) head/graphics/openshadinglanguage/files/patch-src_shaders_MaterialX_CMakeLists.txt (contents, props changed) Deleted: head/graphics/openshadinglanguage/files/patch-src_liboslexec_llvm_instance.cpp Modified: head/graphics/openshadinglanguage/Makefile head/graphics/openshadinglanguage/distinfo head/graphics/openshadinglanguage/files/patch-src_doc_CMakeLists.txt head/graphics/openshadinglanguage/files/patch-src_shaders_CMakeLists.txt head/graphics/openshadinglanguage/pkg-plist Modified: head/graphics/openshadinglanguage/Makefile ============================================================================== --- head/graphics/openshadinglanguage/Makefile Sat Dec 8 15:03:44 2018 (r486954) +++ head/graphics/openshadinglanguage/Makefile Sat Dec 8 15:17:58 2018 (r486955) @@ -2,9 +2,8 @@ # $FreeBSD$ PORTNAME= openshadinglanguage -PORTVERSION= 1.8.10 +PORTVERSION= 1.10.2 DISTVERSIONPREFIX= Release- -PORTREVISION= 10 CATEGORIES= graphics devel MAINTAINER= FreeBSD@Shaneware.biz @@ -12,24 +11,46 @@ COMMENT= Advanced shading language for production GI r LICENSE= BSD3CLAUSE -BUILD_DEPENDS= llvm-config40:devel/llvm40 +BUILD_DEPENDS= llvm-config60:devel/llvm60 LIB_DEPENDS= libboost_thread.so:devel/boost-libs \ - libIlmImf.so:graphics/openexr \ + libtinfo.so:devel/ncurses \ libImath.so:graphics/ilmbase \ - libOpenImageIO.so:graphics/openimageio -RUN_DEPENDS= llvm-config40:devel/llvm40 + libIlmImf.so:graphics/openexr \ + libOpenImageIO.so:graphics/openimageio \ + libpugixml.so:textproc/pugixml +RUN_DEPENDS= llvm-config60:devel/llvm60 -USES= bison cmake:outsource compiler:c++11-lang ncurses +USES= bison cmake:outsource compiler:c++11-lang ncurses python:build +USE_LDCONFIG= yes + USE_GITHUB= yes GH_ACCOUNT= imageworks GH_PROJECT= OpenShadingLanguage -CMAKE_ARGS= -DLLVM_CONFIG:STRING="${LOCALBASE}/bin/llvm-config40" \ - -DENABLERTTI:BOOL=ON -DUSE_BOOST_WAVE:BOOL=OFF -USE_LDCONFIG= yes +CMAKE_ON= ENABLERTTI OSL_BUILD_TESTS USE_LLVM_BITCODE USE_LIBCPLUSPLUS +CMAKE_OFF= USE_BOOST_WAVE +CMAKE_ARGS= -DLLVM_CONFIG:STRING="${LOCALBASE}/bin/llvm-config60" \ + -DCMAKE_INSTALL_DOCDIR:STRING=${DOCSDIR} \ + -DUSE_CPP:STRING=11 +OPTIONS_DEFINE= OSLTOY +OPTIONS_SUB= yes +OSLTOY_DESC= Interactive shader edit and visualize tool +OSLTOY_CMAKE_BOOL= USE_QT +OSLTOY_USES= qt:5 +OSLTOY_USE= QT=core,gui,qmake_build,widgets + +CXXFLAGS+= -I${STAGEDIR}/include + +PLIST_SUB+= LIBVERS=${PORTVERSION} + post-patch: - @${REINPLACE_CMD} -e 's,/bin/bash,/bin/sh,' \ + @${REINPLACE_CMD} -e 's,bash,sh,' \ ${WRKSRC}/src/liboslexec/serialize-bc.bash + @${REINPLACE_CMD} -e 's,%%DATADIR%%,${DATADIR},' \ + -e 's,%%PYCMD%%,${PYTHON_CMD},' \ + ${WRKSRC}/src/shaders/CMakeLists.txt \ + ${WRKSRC}/src/shaders/MaterialX/CMakeLists.txt \ + ${WRKSRC}/src/doc/CMakeLists.txt .include <bsd.port.mk> Modified: head/graphics/openshadinglanguage/distinfo ============================================================================== --- head/graphics/openshadinglanguage/distinfo Sat Dec 8 15:03:44 2018 (r486954) +++ head/graphics/openshadinglanguage/distinfo Sat Dec 8 15:17:58 2018 (r486955) @@ -1,3 +1,3 @@ -TIMESTAMP = 1503300284 -SHA256 (imageworks-OpenShadingLanguage-Release-1.8.10_GH0.tar.gz) = 5b9ad6814fd55e68f4ac50e4214120629ab9175142dc93aac350d0f54bea745a -SIZE (imageworks-OpenShadingLanguage-Release-1.8.10_GH0.tar.gz) = 14572479 +TIMESTAMP = 1543809154 +SHA256 (imageworks-OpenShadingLanguage-Release-1.10.2_GH0.tar.gz) = 3693268e70a92422184556506ecdd2fe24833774dfc3ab71886f0c572fde382b +SIZE (imageworks-OpenShadingLanguage-Release-1.10.2_GH0.tar.gz) = 13535571 Added: head/graphics/openshadinglanguage/files/patch-src_cmake_modules_FindLLVM.cmake ============================================================================== --- /dev/null 00:00:00 1970 (empty, because file is newly added) +++ head/graphics/openshadinglanguage/files/patch-src_cmake_modules_FindLLVM.cmake Sat Dec 8 15:17:58 2018 (r486955) @@ -0,0 +1,16 @@ +--- src/cmake/modules/FindLLVM.cmake.orig 2018-03-28 12:34:16 UTC ++++ src/cmake/modules/FindLLVM.cmake +@@ -94,11 +94,12 @@ if ((LLVM_LIBRARY OR LLVM_LIBRARIES OR L + # if static LLVM libraries were requested, use llvm-config to generate + # the list of what libraries we need, and substitute that in the right + # way for LLVM_LIBRARY. +- execute_process (COMMAND ${LLVM_CONFIG} --libfiles ++ execute_process (COMMAND ${LLVM_CONFIG} --libfiles --link-static + OUTPUT_VARIABLE LLVM_LIBRARIES + OUTPUT_STRIP_TRAILING_WHITESPACE) + string (REPLACE " " ";" LLVM_LIBRARIES "${LLVM_LIBRARIES}") + set (LLVM_LIBRARY "") ++ set(LLVM_SYSTEM_LIBRARIES "-lz -lexecinfo -lncurses") + else () + set (LLVM_LIBRARIES "${LLVM_LIBRARY}") + endif () Modified: head/graphics/openshadinglanguage/files/patch-src_doc_CMakeLists.txt ============================================================================== --- head/graphics/openshadinglanguage/files/patch-src_doc_CMakeLists.txt Sat Dec 8 15:03:44 2018 (r486954) +++ head/graphics/openshadinglanguage/files/patch-src_doc_CMakeLists.txt Sat Dec 8 15:17:58 2018 (r486955) @@ -1,21 +1,11 @@ ---- src/doc/CMakeLists.txt.orig 2017-07-01 03:52:54 UTC +--- src/doc/CMakeLists.txt.orig 2018-12-03 20:09:06 UTC +++ src/doc/CMakeLists.txt -@@ -3,15 +3,15 @@ set (public_docs osl-languagespec.pdf - markdeep.min.js - ) - --install (FILES ${public_docs} DESTINATION doc COMPONENT documentation) -+install (FILES ${public_docs} DESTINATION ${CMAKE_INSTALL_PREFIX}/share/openshadinglanguage COMPONENT documentation) - - install ( FILES "${PROJECT_SOURCE_DIR}/LICENSE" - "${PROJECT_SOURCE_DIR}/INSTALL.md" - "${PROJECT_SOURCE_DIR}/CHANGES.md" - "${PROJECT_SOURCE_DIR}/README.md" -- DESTINATION doc ) -+ DESTINATION ${CMAKE_INSTALL_PREFIX}/share/openshadinglanguage ) - - - file (GLOB testshade_figures "Figures/testshade/*.jpg") - install (FILES ${testshade_figures} -- DESTINATION doc/Figures/testshade ) -+ DESTINATION ${CMAKE_INSTALL_PREFIX}/share/openshadinglanguage/Figures/testshade ) +@@ -39,7 +39,7 @@ macro (docdeep_generate) + endif () + set (docdeep_program ${CMAKE_SOURCE_DIR}/src/build-scripts/docdeep.py) + add_custom_command (OUTPUT ${mdfile} +- COMMAND python ${docdeep_program} -d ${_docdeep_NAME} -s docs.css ++ COMMAND %%PYCMD%% ${docdeep_program} -d ${_docdeep_NAME} -s docs.css + ${_docdeep_SOURCE} > "${CMAKE_CURRENT_BINARY_DIR}/${mdfile}" + MAIN_DEPENDENCY ${docdeep_program} + DEPENDS ${_docdeep_SOURCE} Added: head/graphics/openshadinglanguage/files/patch-src_liboslexec_llvm__instance.cpp ============================================================================== --- /dev/null 00:00:00 1970 (empty, because file is newly added) +++ head/graphics/openshadinglanguage/files/patch-src_liboslexec_llvm__instance.cpp Sat Dec 8 15:17:58 2018 (r486955) @@ -0,0 +1,11 @@ +--- src/liboslexec/llvm_instance.cpp.orig 2016-07-02 00:07:46 UTC ++++ src/liboslexec/llvm_instance.cpp +@@ -1040,7 +1040,7 @@ BackendLLVM::run () + // Generate the LLVM IR for each layer. Skip unused layers. + m_llvm_local_mem = 0; + llvm::Function* init_func = build_llvm_init (); +- std::vector<llvm::Function*> funcs (nlayers, NULL); ++ std::vector<llvm::Function*> funcs (nlayers, (llvm::Function*)NULL); + for (int layer = 0; layer < nlayers; ++layer) { + set_inst (layer); + if (m_layer_remap[layer] != -1) { Modified: head/graphics/openshadinglanguage/files/patch-src_shaders_CMakeLists.txt ============================================================================== --- head/graphics/openshadinglanguage/files/patch-src_shaders_CMakeLists.txt Sat Dec 8 15:03:44 2018 (r486954) +++ head/graphics/openshadinglanguage/files/patch-src_shaders_CMakeLists.txt Sat Dec 8 15:17:58 2018 (r486955) @@ -1,9 +1,8 @@ ---- src/shaders/CMakeLists.txt.orig 2015-03-10 21:57:05 UTC +--- src/shaders/CMakeLists.txt.orig 2018-02-02 20:54:13 UTC +++ src/shaders/CMakeLists.txt -@@ -49,5 +49,5 @@ add_custom_target (shaders ALL +@@ -63,4 +63,4 @@ add_custom_target (shaders ALL SOURCES ${shader_source} ${shader_headers}) install (FILES ${shader_headers} ${shader_source} ${shader_objs} -- DESTINATION shaders) -+ DESTINATION ${CMAKE_INSTALL_PREFIX}/share/openshadinglanguage/shaders) - +- DESTINATION shaders) ++ DESTINATION %%DATADIR%%/shaders) Added: head/graphics/openshadinglanguage/files/patch-src_shaders_MaterialX_CMakeLists.txt ============================================================================== --- /dev/null 00:00:00 1970 (empty, because file is newly added) +++ head/graphics/openshadinglanguage/files/patch-src_shaders_MaterialX_CMakeLists.txt Sat Dec 8 15:17:58 2018 (r486955) @@ -0,0 +1,18 @@ +--- src/shaders/MaterialX/CMakeLists.txt.orig 2018-12-03 14:24:20 UTC ++++ src/shaders/MaterialX/CMakeLists.txt +@@ -64,7 +64,7 @@ macro (mx_oslc_compile) + message (STATUS "oslc will make ${mxfile_justname} -> ${oslfile_justname} -> ${osofile_justname}") + endif () + add_custom_command (OUTPUT ${osofile} +- COMMAND python "${CMAKE_CURRENT_SOURCE_DIR}/build_materialX_osl.py" ++ COMMAND %%PYCMD%% "${CMAKE_CURRENT_SOURCE_DIR}/build_materialX_osl.py" + -s "${_shader_SHADERNAME}" + -m "${mxfile}" + -o "${oslfile}" +@@ -258,5 +258,5 @@ add_custom_target (mxshaders ALL + SOURCES ${shader_source} ${mx_shader_headers}) + + install (FILES ${mx_shader_headers} ${mx_shader_objs} ${mx_shader_osls} +- DESTINATION shaders/MaterialX) ++ DESTINATION %%DATADIR%%/shaders/MaterialX) + Modified: head/graphics/openshadinglanguage/pkg-plist ============================================================================== --- head/graphics/openshadinglanguage/pkg-plist Sat Dec 8 15:03:44 2018 (r486954) +++ head/graphics/openshadinglanguage/pkg-plist Sat Dec 8 15:17:58 2018 (r486955) @@ -1,14 +1,18 @@ bin/oslc bin/oslinfo +%%OSLTOY%%bin/osltoy bin/testrender bin/testshade bin/testshade_dso +include/OSL/ImathMatrix_cuda.h +include/OSL/ImathVec_cuda.h +include/OSL/Imathx.h include/OSL/accum.h -include/OSL/dual_vec.h +include/OSL/device_string.h include/OSL/dual.h +include/OSL/dual_vec.h include/OSL/export.h include/OSL/genclosure.h -include/OSL/Imathx.h include/OSL/llvm_util.h include/OSL/matrix22.h include/OSL/optautomata.h @@ -21,32 +25,1279 @@ include/OSL/oslquery.h include/OSL/oslversion.h include/OSL/rendererservices.h include/OSL/shaderglobals.h +include/OSL/strdecls.h lib/liboslcomp.so +lib/liboslcomp.so.1.10 +lib/liboslcomp.so.%%LIBVERS%% lib/liboslexec.so +lib/liboslexec.so.1.10 +lib/liboslexec.so.%%LIBVERS%% lib/liboslnoise.so +lib/liboslnoise.so.1.10 +lib/liboslnoise.so.%%LIBVERS%% lib/liboslquery.so +lib/liboslquery.so.1.10 +lib/liboslquery.so.%%LIBVERS%% lib/libtestshade.so +lib/libtestshade.so.1.10 +lib/libtestshade.so.%%LIBVERS%% lib/osl.imageio.so -%%DATADIR%%/CHANGES.md -%%DATADIR%%/Figures/testshade/fBm_default.jpg -%%DATADIR%%/Figures/testshade/fBm_freq.jpg -%%DATADIR%%/Figures/testshade/fBm_gain.jpg -%%DATADIR%%/Figures/testshade/fBm_lac.jpg -%%DATADIR%%/Figures/testshade/fBm_octaves.jpg -%%DATADIR%%/Figures/testshade/makenoise.jpg -%%DATADIR%%/Figures/testshade/noisetex.jpg -%%DATADIR%%/Figures/testshade/show_uv.jpg -%%DATADIR%%/INSTALL.md -%%DATADIR%%/LICENSE -%%DATADIR%%/markdeep.min.js -%%DATADIR%%/osl-languagespec.pdf -%%DATADIR%%/README.md +lib/osl.imageio.so.1.10 +lib/osl.imageio.so.%%LIBVERS%% +%%DATADIR%%/shaders/MaterialX/mx_absval_color.osl +%%DATADIR%%/shaders/MaterialX/mx_absval_color.oso +%%DATADIR%%/shaders/MaterialX/mx_absval_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_absval_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_absval_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_absval_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_absval_float.osl +%%DATADIR%%/shaders/MaterialX/mx_absval_float.oso +%%DATADIR%%/shaders/MaterialX/mx_absval_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_absval_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_absval_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_absval_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_absval_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_absval_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_acos_color.osl +%%DATADIR%%/shaders/MaterialX/mx_acos_color.oso +%%DATADIR%%/shaders/MaterialX/mx_acos_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_acos_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_acos_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_acos_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_acos_float.osl +%%DATADIR%%/shaders/MaterialX/mx_acos_float.oso +%%DATADIR%%/shaders/MaterialX/mx_acos_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_acos_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_acos_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_acos_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_acos_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_acos_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_add_color2_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_add_color2_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_add_color2_float.osl +%%DATADIR%%/shaders/MaterialX/mx_add_color2_float.oso +%%DATADIR%%/shaders/MaterialX/mx_add_color4_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_add_color4_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_add_color4_float.osl +%%DATADIR%%/shaders/MaterialX/mx_add_color4_float.oso +%%DATADIR%%/shaders/MaterialX/mx_add_color_color.osl +%%DATADIR%%/shaders/MaterialX/mx_add_color_color.oso +%%DATADIR%%/shaders/MaterialX/mx_add_color_float.osl +%%DATADIR%%/shaders/MaterialX/mx_add_color_float.oso +%%DATADIR%%/shaders/MaterialX/mx_add_float_float.osl +%%DATADIR%%/shaders/MaterialX/mx_add_float_float.oso +%%DATADIR%%/shaders/MaterialX/mx_add_matrix33_float.osl +%%DATADIR%%/shaders/MaterialX/mx_add_matrix33_float.oso +%%DATADIR%%/shaders/MaterialX/mx_add_matrix33_matrix33.osl +%%DATADIR%%/shaders/MaterialX/mx_add_matrix33_matrix33.oso +%%DATADIR%%/shaders/MaterialX/mx_add_matrix44_float.osl +%%DATADIR%%/shaders/MaterialX/mx_add_matrix44_float.oso +%%DATADIR%%/shaders/MaterialX/mx_add_matrix44_matrix44.osl +%%DATADIR%%/shaders/MaterialX/mx_add_matrix44_matrix44.oso +%%DATADIR%%/shaders/MaterialX/mx_add_surfaceshader_surfaceshader.osl +%%DATADIR%%/shaders/MaterialX/mx_add_surfaceshader_surfaceshader.oso +%%DATADIR%%/shaders/MaterialX/mx_add_vector2_float.osl +%%DATADIR%%/shaders/MaterialX/mx_add_vector2_float.oso +%%DATADIR%%/shaders/MaterialX/mx_add_vector2_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_add_vector2_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_add_vector4_float.osl +%%DATADIR%%/shaders/MaterialX/mx_add_vector4_float.oso +%%DATADIR%%/shaders/MaterialX/mx_add_vector4_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_add_vector4_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_add_vector_float.osl +%%DATADIR%%/shaders/MaterialX/mx_add_vector_float.oso +%%DATADIR%%/shaders/MaterialX/mx_add_vector_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_add_vector_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_ambientocclusion_float.osl +%%DATADIR%%/shaders/MaterialX/mx_ambientocclusion_float.oso +%%DATADIR%%/shaders/MaterialX/mx_asin_color.osl +%%DATADIR%%/shaders/MaterialX/mx_asin_color.oso +%%DATADIR%%/shaders/MaterialX/mx_asin_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_asin_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_asin_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_asin_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_asin_float.osl +%%DATADIR%%/shaders/MaterialX/mx_asin_float.oso +%%DATADIR%%/shaders/MaterialX/mx_asin_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_asin_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_asin_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_asin_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_asin_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_asin_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_atan2_color2_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_atan2_color2_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_atan2_color2_float.osl +%%DATADIR%%/shaders/MaterialX/mx_atan2_color2_float.oso +%%DATADIR%%/shaders/MaterialX/mx_atan2_color4_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_atan2_color4_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_atan2_color4_float.osl +%%DATADIR%%/shaders/MaterialX/mx_atan2_color4_float.oso +%%DATADIR%%/shaders/MaterialX/mx_atan2_color_color.osl +%%DATADIR%%/shaders/MaterialX/mx_atan2_color_color.oso +%%DATADIR%%/shaders/MaterialX/mx_atan2_color_float.osl +%%DATADIR%%/shaders/MaterialX/mx_atan2_color_float.oso +%%DATADIR%%/shaders/MaterialX/mx_atan2_float_float.osl +%%DATADIR%%/shaders/MaterialX/mx_atan2_float_float.oso +%%DATADIR%%/shaders/MaterialX/mx_atan2_vector2_float.osl +%%DATADIR%%/shaders/MaterialX/mx_atan2_vector2_float.oso +%%DATADIR%%/shaders/MaterialX/mx_atan2_vector2_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_atan2_vector2_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_atan2_vector4_float.osl +%%DATADIR%%/shaders/MaterialX/mx_atan2_vector4_float.oso +%%DATADIR%%/shaders/MaterialX/mx_atan2_vector4_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_atan2_vector4_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_atan2_vector_float.osl +%%DATADIR%%/shaders/MaterialX/mx_atan2_vector_float.oso +%%DATADIR%%/shaders/MaterialX/mx_atan2_vector_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_atan2_vector_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_bitangent_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_bitangent_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_blur_color.osl +%%DATADIR%%/shaders/MaterialX/mx_blur_color.oso +%%DATADIR%%/shaders/MaterialX/mx_blur_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_blur_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_blur_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_blur_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_blur_float.osl +%%DATADIR%%/shaders/MaterialX/mx_blur_float.oso +%%DATADIR%%/shaders/MaterialX/mx_blur_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_blur_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_blur_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_blur_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_blur_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_blur_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_burn_color.osl +%%DATADIR%%/shaders/MaterialX/mx_burn_color.oso +%%DATADIR%%/shaders/MaterialX/mx_burn_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_burn_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_burn_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_burn_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_burn_float.osl +%%DATADIR%%/shaders/MaterialX/mx_burn_float.oso +%%DATADIR%%/shaders/MaterialX/mx_ceil_color.osl +%%DATADIR%%/shaders/MaterialX/mx_ceil_color.oso +%%DATADIR%%/shaders/MaterialX/mx_ceil_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_ceil_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_ceil_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_ceil_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_ceil_float.osl +%%DATADIR%%/shaders/MaterialX/mx_ceil_float.oso +%%DATADIR%%/shaders/MaterialX/mx_ceil_vector.osl +%%DATADIR%%/shaders/MaterialX/mx_ceil_vector.oso +%%DATADIR%%/shaders/MaterialX/mx_ceil_vector2.osl +%%DATADIR%%/shaders/MaterialX/mx_ceil_vector2.oso +%%DATADIR%%/shaders/MaterialX/mx_ceil_vector4.osl +%%DATADIR%%/shaders/MaterialX/mx_ceil_vector4.oso +%%DATADIR%%/shaders/MaterialX/mx_cellnoise2d_float.osl +%%DATADIR%%/shaders/MaterialX/mx_cellnoise2d_float.oso +%%DATADIR%%/shaders/MaterialX/mx_cellnoise3d_float.osl +%%DATADIR%%/shaders/MaterialX/mx_cellnoise3d_float.oso +%%DATADIR%%/shaders/MaterialX/mx_clamp_color2_color2.osl +%%DATADIR%%/shaders/MaterialX/mx_clamp_color2_color2.oso +%%DATADIR%%/shaders/MaterialX/mx_clamp_color2_float.osl +%%DATADIR%%/shaders/MaterialX/mx_clamp_color2_float.oso +%%DATADIR%%/shaders/MaterialX/mx_clamp_color4_color4.osl +%%DATADIR%%/shaders/MaterialX/mx_clamp_color4_color4.oso +%%DATADIR%%/shaders/MaterialX/mx_clamp_color4_float.osl +%%DATADIR%%/shaders/MaterialX/mx_clamp_color4_float.oso +%%DATADIR%%/shaders/MaterialX/mx_clamp_color_color.osl +%%DATADIR%%/shaders/MaterialX/mx_clamp_color_color.oso 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