Skip site navigation (1)Skip section navigation (2)
Date:      Wed, 27 May 2020 15:37:29 +0300
From:      Konstantin Belousov <kostikbel@gmail.com>
To:        Ulrich =?utf-8?B?U3DDtnJsZWlu?= <uqs@freebsd.org>
Cc:        Warner Losh <imp@bsdimp.com>, git@freebsd.org
Subject:   Re: Repo Surgery
Message-ID:  <20200527123729.GE48478@kib.kiev.ua>
In-Reply-To: <CAJ9axoRV2uqYDDO5tUkExOVF9KoD_aSwTUpbPCjMd0Y4uuObDA@mail.gmail.com>
References:  <CANCZdfrG9cnWvEDd6i74C_eX2q%2Bo4-td%2BdqYymjE2riRQAJMyg@mail.gmail.com> <CAJ9axoSSXSeg6cF8aSpj6_-TDF2LCXo53guMqVDZMqUE7JOywQ@mail.gmail.com> <20200525095657.GT64045@kib.kiev.ua> <CAJ9axoRV2uqYDDO5tUkExOVF9KoD_aSwTUpbPCjMd0Y4uuObDA@mail.gmail.com>

next in thread | previous in thread | raw e-mail | index | archive | help
On Wed, May 27, 2020 at 02:18:28PM +0200, Ulrich Spörlein wrote:
> Am Mo., 25. Mai 2020 um 11:57 Uhr schrieb Konstantin Belousov <
> kostikbel@gmail.com>:
> 
> > On Mon, May 25, 2020 at 11:28:59AM +0200, Ulrich Spörlein wrote:
> > > Am Mo., 25. Mai 2020 um 03:00 Uhr schrieb Warner Losh <imp@bsdimp.com>:
> > >
> > > > https://svnweb.freebsd.org/base?view=revision&revision=29297
> > > >
> > > > Removed tetris from the Makefile. Then a subsequent commit removed the
> > game
> > > > to the attic. Then Peter deleted the files.
> > > >
> > > > So, sources before this revision are unbuildable if you don't build
> > them
> > > > NOGAMES.
> > > >
> > > > What do you think we should do about it?
> > > >
> > > > My gut tells me this is a 'The project removed tetris at the request
> > of the
> > > > holders of the IP to tetris completely, including the CVS history. The
> > cvs
> > > > -> svn conversion also omitted it. The git reconstruction also omits
> > it,
> > > > which means the tree is unbuildable before hash XXXXX without NOGAMES
> > or a
> > > > hack to src/games/Makefile.'
> > > >
> > > > We also did this with autofs, and maybe others.... So this is not
> > unique.
> > > >
> > > >
> > > To be clear, does that mean if (!) we bring back 1.0, that we'd also need
> > > to blacklist tetris accordingly?
> > >
> > > And regarding buildability: does anything that old even still build on a
> > > modern compiler? I.e., how far back do builds still work?
> > Build works if you extract jail/chroot e.g. with 1.1.5 and build there.
> > We do support a.out even on amd64.
> >
> > Last time I did it on 4-core machine, world built in less then 1 minute.
> > It was relatively long time ago.
> >
> 
> Oh, that's good to know. I didn't consider the "VM" route.
It's not a VM.  Chroot/jail with aout.ko loaded.

> 
> btw, the code is still there in the archive ISOs on the ftp, so the "tacked
> on" release ISO images would bring this back, currently.



Want to link to this message? Use this URL: <https://mail-archive.FreeBSD.org/cgi/mid.cgi?20200527123729.GE48478>