Date: Fri, 22 Apr 2022 21:23:31 +0000 From: bugzilla-noreply@freebsd.org To: ports-bugs@FreeBSD.org Subject: [Bug 263475] emulators/wine 6.0.4 update seems to have broken i386 opengl/wined3d Message-ID: <bug-263475-7788@https.bugs.freebsd.org/bugzilla/>
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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D263475 Bug ID: 263475 Summary: emulators/wine 6.0.4 update seems to have broken i386 opengl/wined3d Product: Ports & Packages Version: Latest Hardware: Any OS: Any Status: New Severity: Affects Only Me Priority: --- Component: Individual Port(s) Assignee: gerald@FreeBSD.org Reporter: alt2600@icloud.com Assignee: gerald@FreeBSD.org Flags: maintainer-feedback?(gerald@FreeBSD.org) Created attachment 233404 --> https://bugs.freebsd.org/bugzilla/attachment.cgi?id=3D233404&action= =3Dedit Lunar Magic OpenGL issues.log so first noticed when I attempted to install a local poudriere build, but assumed it was my setup, as I've never had one work from a local poudriere build. But when I noticed Latest had updated on the official repo I re-installed wine and mesa-dri from the official repo to get the i386 packa= ge installed using the pkg32.sh script. I cannot get anything using i386 and direct3d to work at all. Pure 64-bit mode works fine. Anything i386 unity w= ill just crash, bascially with cannot allocate memory to the framebuffer. 32bit Things like Lunar Magic (super mario world rom editor) will load, but give OpenGL/wined3d errors and cannot display anything once a rom is loaded, whi= ch is odd as I didn't even think that would be using directx. running dxdiag j= ust crashes itself never going beyond console messages finally indicating a mis= sing midi sequencer but the app never displays a window, and gives tons of error= s on the framebuffer device for Dirextx11 not sure what is going on. amd64 13.0-p10 nvidia drivers. Everything worked fine under the older version of wine. I even reinstalled nvidia-driver to be sure as wine used to run some script post-install that would mangle the nvi= dia drivers that thankfully doesn't seem to run anymore. 00e4:err:d3d:wined3d_debug_callback 0x15bdfc0: "GL_OUT_OF_MEMORY error generated. Failed to allocate memory for buffer object.". 00e4:err:d3d:wined3d_debug_callback 0x15bdfc0: "GL_INVALID_FRAMEBUFFER_OPERATION error generated. Operation is not valid because a bound framebuffer is not framebuffer complete.". 00e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd). --=20 You are receiving this mail because: You are the assignee for the bug.=
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