Date: Fri, 30 Oct 2020 14:59:04 +0000 (UTC) From: Dmitry Marakasov <amdmi3@FreeBSD.org> To: ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org Subject: svn commit: r553695 - head/games/widelands/files Message-ID: <202010301459.09UEx4Zc091680@repo.freebsd.org>
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Author: amdmi3 Date: Fri Oct 30 14:59:03 2020 New Revision: 553695 URL: https://svnweb.freebsd.org/changeset/ports/553695 Log: Fix the way of linking with OpenGL, fixing compatibility with glvnd PR: 250739 Reported by: jbeich Modified: head/games/widelands/files/patch-CMakeLists.txt Modified: head/games/widelands/files/patch-CMakeLists.txt ============================================================================== --- head/games/widelands/files/patch-CMakeLists.txt Fri Oct 30 14:56:17 2020 (r553694) +++ head/games/widelands/files/patch-CMakeLists.txt Fri Oct 30 14:59:03 2020 (r553695) @@ -13,7 +13,7 @@ # This is set to avoid linker errors when using GLVND-libs on Linux if("${OpenGL_GL_PREFERENCE}" STREQUAL "GLVND") - link_libraries("GL") -+ link_libraries(${OpenGL_GL_LIBRARY}) ++ link_libraries(OpenGL::GL) add_compile_definitions(WL_USE_GLVND) message(STATUS "Adding linker flags for GLVND.") endif()
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