Date: Sat, 4 Aug 2018 07:16:22 +0000 (UTC) From: Yuri Victorovich <yuri@FreeBSD.org> To: ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org Subject: svn commit: r476335 - in head/graphics: . reactphysics3d Message-ID: <201808040716.w747GM5P096878@repo.freebsd.org>
next in thread | raw e-mail | index | archive | help
Author: yuri Date: Sat Aug 4 07:16:21 2018 New Revision: 476335 URL: https://svnweb.freebsd.org/changeset/ports/476335 Log: New port: graphics/reactphysics3d: C++ physics engine library in 3D Added: head/graphics/reactphysics3d/ head/graphics/reactphysics3d/Makefile (contents, props changed) head/graphics/reactphysics3d/distinfo (contents, props changed) head/graphics/reactphysics3d/pkg-descr (contents, props changed) head/graphics/reactphysics3d/pkg-plist (contents, props changed) Modified: head/graphics/Makefile Modified: head/graphics/Makefile ============================================================================== --- head/graphics/Makefile Sat Aug 4 05:18:19 2018 (r476334) +++ head/graphics/Makefile Sat Aug 4 07:16:21 2018 (r476335) @@ -988,6 +988,7 @@ SUBDIR += rawstudio SUBDIR += rawtherapee SUBDIR += rayshade + SUBDIR += reactphysics3d SUBDIR += reallyslick SUBDIR += recoverjpeg SUBDIR += renrot Added: head/graphics/reactphysics3d/Makefile ============================================================================== --- /dev/null 00:00:00 1970 (empty, because file is newly added) +++ head/graphics/reactphysics3d/Makefile Sat Aug 4 07:16:21 2018 (r476335) @@ -0,0 +1,20 @@ +# $FreeBSD$ + +PORTNAME= reactphysics3d +DISTVERSION= 0.7.0 +CATEGORIES= graphics + +MAINTAINER= yuri@FreeBSD.org +COMMENT= C++ physics engine library in 3D + +LICENSE= ZLIB +LICENSE_FILE= ${WRKSRC}/LICENSE + +USES= cmake:outsource +USE_GITHUB= yes +GH_ACCOUNT= DanielChappuis +GH_TAGNAME= f86038aa31875daacc2d950be7b999c0d6a19986 # branch 'fix37' +USE_LDCONFIG= yes +CMAKE_ON= BUILD_SHARED_LIBS + +.include <bsd.port.mk> Added: head/graphics/reactphysics3d/distinfo ============================================================================== --- /dev/null 00:00:00 1970 (empty, because file is newly added) +++ head/graphics/reactphysics3d/distinfo Sat Aug 4 07:16:21 2018 (r476335) @@ -0,0 +1,3 @@ +TIMESTAMP = 1533363447 +SHA256 (DanielChappuis-reactphysics3d-0.7.0-f86038aa31875daacc2d950be7b999c0d6a19986_GH0.tar.gz) = 7786e7ae19fa0594adda83719325791d732947bb9bde908f9de9a599e95b2afa +SIZE (DanielChappuis-reactphysics3d-0.7.0-f86038aa31875daacc2d950be7b999c0d6a19986_GH0.tar.gz) = 8823041 Added: head/graphics/reactphysics3d/pkg-descr ============================================================================== --- /dev/null 00:00:00 1970 (empty, because file is newly added) +++ head/graphics/reactphysics3d/pkg-descr Sat Aug 4 07:16:21 2018 (r476335) @@ -0,0 +1,22 @@ +ReactPhysics3D is a C++ physics engine library that can be used in 3D +simulations and games. + +ReactPhysics3D has the following features: +* Rigid body dynamics +* Discrete collision detection +* Collision shapes (Sphere, Box, Capsule, Convex Mesh, Static Concave Mesh) +* Multiple collision shapes per body +* Broadphase collision detection (Dynamic AABB tree) +* Narrowphase collision detection (SAT/GJK) +* Collision response and friction (Sequential Impulses Solver) +* Joints (Ball and Socket, Hinge, Slider, Fixed) +* Collision filtering with categories +* Ray casting +* Sleeping technique for inactive bodies +* Multi-platform (Windows, Linux, Mac OS X) +* No external libraries (do not use STL containers) +* Documentation (user manual and Doxygen API) +* Testbed application with demos +* Integrated Profiler + +WWW: https://www.reactphysics3d.com/ Added: head/graphics/reactphysics3d/pkg-plist ============================================================================== --- /dev/null 00:00:00 1970 (empty, because file is newly added) +++ head/graphics/reactphysics3d/pkg-plist Sat Aug 4 07:16:21 2018 (r476335) @@ -0,0 +1,89 @@ +include/reactphysics3d/AABB.h +include/reactphysics3d/BallAndSocketJoint.h +include/reactphysics3d/Body.h +include/reactphysics3d/BoxShape.h +include/reactphysics3d/BroadPhaseAlgorithm.h +include/reactphysics3d/CapsuleShape.h +include/reactphysics3d/CapsuleVsCapsuleAlgorithm.h +include/reactphysics3d/CapsuleVsConvexPolyhedronAlgorithm.h +include/reactphysics3d/CollisionBody.h +include/reactphysics3d/CollisionCallback.h +include/reactphysics3d/CollisionDetection.h +include/reactphysics3d/CollisionDispatch.h +include/reactphysics3d/CollisionShape.h +include/reactphysics3d/CollisionWorld.h +include/reactphysics3d/ConcaveMeshShape.h +include/reactphysics3d/ConcaveShape.h +include/reactphysics3d/ConstraintSolver.h +include/reactphysics3d/ContactManifold.h +include/reactphysics3d/ContactManifoldInfo.h +include/reactphysics3d/ContactManifoldSet.h +include/reactphysics3d/ContactPoint.h +include/reactphysics3d/ContactPointInfo.h +include/reactphysics3d/ContactSolver.h +include/reactphysics3d/ConvexMeshShape.h +include/reactphysics3d/ConvexPolyhedronShape.h +include/reactphysics3d/ConvexPolyhedronVsConvexPolyhedronAlgorithm.h +include/reactphysics3d/ConvexShape.h +include/reactphysics3d/DefaultAllocator.h +include/reactphysics3d/DefaultCollisionDispatch.h +include/reactphysics3d/DynamicAABBTree.h +include/reactphysics3d/DynamicsWorld.h +include/reactphysics3d/EventListener.h +include/reactphysics3d/FixedJoint.h +include/reactphysics3d/GJKAlgorithm.h +include/reactphysics3d/HalfEdgeStructure.h +include/reactphysics3d/HeightFieldShape.h +include/reactphysics3d/HingeJoint.h +include/reactphysics3d/Island.h +include/reactphysics3d/Joint.h +include/reactphysics3d/LinkedList.h +include/reactphysics3d/List.h +include/reactphysics3d/Logger.h +include/reactphysics3d/Map.h +include/reactphysics3d/Material.h +include/reactphysics3d/Matrix2x2.h +include/reactphysics3d/Matrix3x3.h +include/reactphysics3d/MemoryAllocator.h +include/reactphysics3d/MemoryManager.h +include/reactphysics3d/MiddlePhaseTriangleCallback.h +include/reactphysics3d/NarrowPhaseAlgorithm.h +include/reactphysics3d/NarrowPhaseInfo.h +include/reactphysics3d/OverlapCallback.h +include/reactphysics3d/OverlappingPair.h +include/reactphysics3d/Pair.h +include/reactphysics3d/PolygonVertexArray.h +include/reactphysics3d/PolyhedronMesh.h +include/reactphysics3d/PoolAllocator.h +include/reactphysics3d/Profiler.h +include/reactphysics3d/ProxyShape.h +include/reactphysics3d/Quaternion.h +include/reactphysics3d/Ray.h +include/reactphysics3d/RaycastInfo.h +include/reactphysics3d/RigidBody.h +include/reactphysics3d/SATAlgorithm.h +include/reactphysics3d/Set.h +include/reactphysics3d/SingleFrameAllocator.h +include/reactphysics3d/SliderJoint.h +include/reactphysics3d/SphereShape.h +include/reactphysics3d/SphereVsCapsuleAlgorithm.h +include/reactphysics3d/SphereVsConvexPolyhedronAlgorithm.h +include/reactphysics3d/SphereVsSphereAlgorithm.h +include/reactphysics3d/Stack.h +include/reactphysics3d/Timer.cpp +include/reactphysics3d/Timer.h +include/reactphysics3d/Transform.h +include/reactphysics3d/TriangleMesh.h +include/reactphysics3d/TriangleShape.h +include/reactphysics3d/TriangleVertexArray.h +include/reactphysics3d/Vector2.h +include/reactphysics3d/Vector3.h +include/reactphysics3d/VoronoiSimplex.h +include/reactphysics3d/configuration.h +include/reactphysics3d/decimal.h +include/reactphysics3d/mathematics.h +include/reactphysics3d/mathematics_functions.h +include/reactphysics3d/reactphysics3d.h +lib/libreactphysics3d.so +lib/libreactphysics3d.so.0.7 +lib/libreactphysics3d.so.0.7.0
Want to link to this message? Use this URL: <https://mail-archive.FreeBSD.org/cgi/mid.cgi?201808040716.w747GM5P096878>