Date: Fri, 03 Sep 1999 15:31:39 -0500 From: "Jeffrey J. Mountin" <jeff-ml@mountin.net> To: Mike Meyer <mwm@phone.net>, freebsd-stable@FreeBSD.ORG Subject: Re: cvsup Message-ID: <3.0.3.32.19990903153139.01414100@207.227.119.2> In-Reply-To: <Pine.BSF.4.10.9909031023440.407-100000@guru.phone.net> References: <35612.936349922@axl.noc.iafrica.com>
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At 10:32 AM 9/3/99 -0700, Mike Meyer wrote: >The easy way to "update of the affected bits by hand" is to just do a >"make" - but you have to know what you're doing! The point of doing >the "world" makes is that you get the correct set of includes & >libraries. Those are the only build mechanisms that are supported. Yep. Mentioned in Nik Clayton's tutorial, for those that haven't read it... http://www.nothing-going-on.demon.co.uk/FreeBSD/make-world/make-world.html >I've found that deleting the /usr/obj tree before doing a buildworld >makes it run faster. Buildworld walks that full tree twice - once to >change flags, and once to delete it. Doing the full tree once and the >things that don't delete because the flags are wrong twice is faster. It's cleared here as well, but I add a -DNOCLEAN otherwise it will try to clean a nonexistant tree. Instead it get's right down to business. AFAIK, the flag is no problem *if* you remove the files under /usr/obj and have only used twice otherwise to avoid restarting a partially completed buildworld. Jeff Mountin - jeff@mountin.net Systems/Network Administrator FreeBSD - the power to serve '86 Yamaha MaxiumX (not FBSD powered) To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-stable" in the body of the message
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