Date: Mon, 17 Jan 2005 15:45:17 +0100 (CET) From: Ulrich Spoerlein <q@uni.de> To: FreeBSD-gnats-submit@FreeBSD.org Subject: ports/76352: [NEW PORT] games/wmquake: id Software's Quake I in a 64x64 WM dockapp window Message-ID: <200501171445.j0HEjHjp025154@roadrunner.q.local> Resent-Message-ID: <200501171450.j0HEoKtp002547@freefall.freebsd.org>
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>Number: 76352 >Category: ports >Synopsis: [NEW PORT] games/wmquake: id Software's Quake I in a 64x64 WM dockapp window >Confidential: no >Severity: non-critical >Priority: low >Responsible: freebsd-ports-bugs >State: open >Quarter: >Keywords: >Date-Required: >Class: change-request >Submitter-Id: current-users >Arrival-Date: Mon Jan 17 14:50:19 GMT 2005 >Closed-Date: >Last-Modified: >Originator: Ulrich Spoerlein >Release: FreeBSD 5.3-STABLE i386 >Organization: >Environment: System: FreeBSD roadrunner 5.3-STABLE FreeBSD 5.3-STABLE #9: Thu Dec 16 18:33:14 CET 2004 >Description: Just what you always wanted. Hardcore quake fanatics can now enjoy their favorite game in a 64x64 window! WWW: http://www.ne.jp/asahi/linux/timecop/ Please forgive me, Shub-Niggurath forced me to do it! >How-To-Repeat: >Fix: --- wmquake-1.1.shar begins here --- # This is a shell archive. Save it in a file, remove anything before # this line, and then unpack it by entering "sh file". Note, it may # create directories; files and directories will be owned by you and # have default permissions. # # This archive contains: # # wmquake # wmquake/Makefile # wmquake/distinfo # wmquake/pkg-descr # wmquake/files # wmquake/files/patch-Makefile # wmquake/pkg-message # echo c - wmquake mkdir -p wmquake > /dev/null 2>&1 echo x - wmquake/Makefile sed 's/^X//' >wmquake/Makefile << 'END-of-wmquake/Makefile' X# New ports collection makefile for: games/wmquake X# Date created: 17.01.2005 X# Whom: Ulrich Spoerlein <q@uni.de> X# X# $FreeBSD$ X# X XPORTNAME= wmquake XPORTVERSION= 1.1 XCATEGORIES= games XMASTER_SITES= http://www.ne.jp/asahi/linux/timecop/software/ X XMAINTAINER= q@uni.de XCOMMENT= id Software\'s Quake I in a 64x64 WM dockapp window X XLIB_DEPENDS+= gdk12.2:${PORTSDIR}/x11-toolkits/gtk12 X XUSE_BZIP2= yes XUSE_GMAKE= yes X XPLIST_FILES= bin/wmquake X X.if defined(WITH_OPTIMIZED_CFLAGS) XCFLAGS+= -O3 -fomit-frame-pointer -funroll-loops -fno-strength-reduce X.endif X Xpre-everything:: X.if !defined(WITH_OPTIMIZED_CFLAGS) X @${ECHO_MSG} "Define WITH_OPTIMIZED_CFLAGS to enable aggressive optimizations" X.endif X Xdo-install: X ${INSTALL_PROGRAM} ${WRKSRC}/wmquake ${PREFIX}/bin X Xpost-install: X ${CAT} pkg-message X X.include <bsd.port.mk> END-of-wmquake/Makefile echo x - wmquake/distinfo sed 's/^X//' >wmquake/distinfo << 'END-of-wmquake/distinfo' XMD5 (wmquake-1.1.tar.bz2) = 3b74f146c2eb8530514b8d1181de2910 XSIZE (wmquake-1.1.tar.bz2) = 256999 END-of-wmquake/distinfo echo x - wmquake/pkg-descr sed 's/^X//' >wmquake/pkg-descr << 'END-of-wmquake/pkg-descr' XJust what you always wanted. Hardcore quake fanatics can Xnow enjoy their favorite game in a 64x64 window! X XWWW: http://www.ne.jp/asahi/linux/timecop/ END-of-wmquake/pkg-descr echo c - wmquake/files mkdir -p wmquake/files > /dev/null 2>&1 echo x - wmquake/files/patch-Makefile sed 's/^X//' >wmquake/files/patch-Makefile << 'END-of-wmquake/files/patch-Makefile' X--- Makefile.orig Mon Jan 17 15:11:12 2005 X+++ Makefile Mon Jan 17 15:19:21 2005 X@@ -1,6 +1,4 @@ X-CC = gcc X #CFLAGS = -g -Wall X-CFLAGS = -O3 -fomit-frame-pointer -funroll-loops -fno-strength-reduce X X ifneq (, $(findstring freebsd, $(OSTYPE))) X GTKCONFIG = gtk12-config X@@ -10,7 +8,7 @@ X LIBGDK = -lgdk X endif X X-LIBS = `$(GTKCONFIG) --libs | sed "s/-l.*//g"` $(LIBGDK) -lm X+LIBS = `$(GTKCONFIG) --libs` X X all: wmquake X END-of-wmquake/files/patch-Makefile echo x - wmquake/pkg-message sed 's/^X//' >wmquake/pkg-message << 'END-of-wmquake/pkg-message' X XTo use wmquake, you have to run it from within Quake I's Xdirectory, so it can access the "id1" directory containing Xmaps, sound and models. X END-of-wmquake/pkg-message exit --- wmquake-1.1.shar ends here --- >Release-Note: >Audit-Trail: >Unformatted:
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