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Date:      Sun, 13 Feb 2000 17:53:30 +0100 (MET)
From:      Ariel Burbaickij <Ariel.Burbaickij@mni.fh-giessen.de>
To:        freebsd-questions@freebsd.org
Subject:   Working with OpenGL under FreeBSD.
Message-ID:  <Pine.GSO.4.10.10002131745190.3312-300000@sun33>

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[-- Attachment #1 --]
Explanation of included files:
1) Short && stupid script for compilation of source files that include
some GL-libraries.
2)My own header(I tried to include GL/glut.h and this failed. and some
colour definitions)
Both of them I took from my working development under SUN and Linux.
With some obvious changes.(usr/openwin was changed to /usr/X11R6)

Problem description:
As soon as I Start to compile something.I get error from compiler with
complaints that it could not find GL/glut.h from another included file.
Another included file is ogl.h surely.)File /usr/X11R6/GL/glut.h and
I tried to include it with full path it has not worked either.

Any solutions,suggestions,hints ?

In case you have any additional questions I will be glad to answer them

regards,
Ariel


[-- Attachment #2 --]
#!/bin/sh
NAME=`basename $1 .c`
shift
gcc -o ${NAME} ${NAME}.c $* -L/usr/X11R6/lib -lglut -lX11 -lGL -lGLU -lXi -lXmu -lm

[-- Attachment #3 --]
#ifndef OGL_H 
#define OGL_H 
#include <GL/glut.h> 

#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#define ESC 27
#endif
float weiss[]={1.0, 1.0, 1.0};
float schwarz[]={0.0, 0.0, 0.0};

float hellgrau[]={0.8, 0.8, 0.8};
float grau[]={0.5, 0.5, 0.5};
float dunkelgrau[]={0.3, 0.3, 0.3};
float braun[]={0.50196078, 0.0, 0.0};

float sand[]={0.8, 0.6, 0.2};
float beige[]={1.0, 0.8, 0.6};

float rose[]={1.0, 0.4, 0.4};
float bordo[]={0.69019608, 0.18823529, 0.37647059};

float rot[]={1.0, 0.0, 0.0};
float kirsch[]={1.0, 0.0, 0.28235294};

float orange[]={1.0, 0.5, 0.0};
float gold[]={1.0, 0.8, 0.0};
float gelb[]={1.0, 1.0, 0.0};

float hellgruen[]={0.0, 1.0, 0.0};
float gruen[]={0.0, 0.8, 0.0};
float olive[]={0.5, 0.5, 0.0};

float cyan[]={0.0, 0.0, 1.0};
float himmelblau[]={0.0, 0.8, 1.0};
float blau[]={0.0, 0.0, 0.8};

float pink[]={1.0, 0.0, 1.0};
float violett[]={0.5, 0.0, 0.5};
float flieder[]={0.75294118, 0.0, 0.75294118};














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