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Date:      Mon, 25 Feb 2013 15:34:17 +0000
From:      Max Brazhnikov <makc@issp.ac.ru>
To:        Guido Falsi <madpilot@freebsd.org>
Cc:        svn-ports-head@freebsd.org, svn-ports-all@freebsd.org, ports-committers@freebsd.org
Subject:   Re: Re: svn commit: r312882 - in head/games/odamex: . files
Message-ID:  <1838574.zbFvFGnhEx@mercury.ph.man.ac.uk>
In-Reply-To: <512B5790.1060009@FreeBSD.org>
References:  <201302241720.r1OHKoW3018926@svn.freebsd.org> <3131991.CoBocWeH8C@mercury.ph.man.ac.uk> <512B5790.1060009@FreeBSD.org>

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On Mon, 25 Feb 2013 13:22:40 +0100 Guido Falsi wrote:
> On 02/25/13 12:12, Max Brazhnikov wrote:
> > Hi,
> >
> [...]
> >
> > Is there a reason for using custom install target instead of relying on 
what
> > comes with the project?
> >
> 
> I could not find any install target in the project. I'm not a very good 
> expert about cmake, so I could have missed it. The submitter could not 
> find an install target either. If there is one Please tell me, and I 
> will fix the port ASAP.

You're right. Apparently odamex developers are not familiar with unix file 
system hierarchy, so they didn't bother to add proper install instructions :(

Max



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