Date: Mon, 25 Feb 2013 15:34:17 +0000 From: Max Brazhnikov <makc@issp.ac.ru> To: Guido Falsi <madpilot@freebsd.org> Cc: svn-ports-head@freebsd.org, svn-ports-all@freebsd.org, ports-committers@freebsd.org Subject: Re: Re: svn commit: r312882 - in head/games/odamex: . files Message-ID: <1838574.zbFvFGnhEx@mercury.ph.man.ac.uk> In-Reply-To: <512B5790.1060009@FreeBSD.org> References: <201302241720.r1OHKoW3018926@svn.freebsd.org> <3131991.CoBocWeH8C@mercury.ph.man.ac.uk> <512B5790.1060009@FreeBSD.org>
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On Mon, 25 Feb 2013 13:22:40 +0100 Guido Falsi wrote: > On 02/25/13 12:12, Max Brazhnikov wrote: > > Hi, > > > [...] > > > > Is there a reason for using custom install target instead of relying on what > > comes with the project? > > > > I could not find any install target in the project. I'm not a very good > expert about cmake, so I could have missed it. The submitter could not > find an install target either. If there is one Please tell me, and I > will fix the port ASAP. You're right. Apparently odamex developers are not familiar with unix file system hierarchy, so they didn't bother to add proper install instructions :( Max
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