From owner-cvs-all@FreeBSD.ORG Mon Jan 10 00:17:45 2005 Return-Path: Delivered-To: cvs-all@freebsd.org Received: from mx1.FreeBSD.org (mx1.freebsd.org [216.136.204.125]) by hub.freebsd.org (Postfix) with ESMTP id 2C96816A4CE; Mon, 10 Jan 2005 00:17:45 +0000 (GMT) Received: from repoman.freebsd.org (repoman.freebsd.org [216.136.204.115]) by mx1.FreeBSD.org (Postfix) with ESMTP id E90BE43D46; Mon, 10 Jan 2005 00:17:44 +0000 (GMT) (envelope-from edwin@FreeBSD.org) Received: from repoman.freebsd.org (localhost [127.0.0.1]) by repoman.freebsd.org (8.13.1/8.13.1) with ESMTP id j0A0HiXm015062; Mon, 10 Jan 2005 00:17:44 GMT (envelope-from edwin@repoman.freebsd.org) Received: (from edwin@localhost) by repoman.freebsd.org (8.13.1/8.13.1/Submit) id j0A0HiBF015061; Mon, 10 Jan 2005 00:17:44 GMT (envelope-from edwin) Message-Id: <200501100017.j0A0HiBF015061@repoman.freebsd.org> From: Edwin Groothuis Date: Mon, 10 Jan 2005 00:17:44 +0000 (UTC) To: ports-committers@FreeBSD.org, cvs-ports@FreeBSD.org, cvs-all@FreeBSD.org X-FreeBSD-CVS-Branch: HEAD Subject: cvs commit: ports/games/scummvm Makefile distinfo X-BeenThere: cvs-all@freebsd.org X-Mailman-Version: 2.1.1 Precedence: list List-Id: CVS commit messages for the entire tree List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Mon, 10 Jan 2005 00:17:45 -0000 edwin 2005-01-10 00:17:44 UTC FreeBSD ports repository Modified files: games/scummvm Makefile distinfo Log: Update games/scummvm to 0.7.0 0.7.0 (2004-12-24) New Games: - Added 26 Humongous Entertainment titles, only a few are completable. General: - Added support for FLAC (lossless) encoded audio files - Added an 'On Screen Display' to the SDL backend - Partially rewrote the backend API - Comments and the order of section in config files are preserved now - Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now, and AdvMame2x is MMX accelerated - Added MMX i386 assembler versions of the HQ2x and HQ3x scalers - Added 'Extra Path' option allows for a searching an additional datafile location (for reencoded cutscenes and the like) - Disabled Alt-x and Ctrl-z quit keys in favour of Ctrl-q on unix like operating systems, like Linux (exception: Mac OS X still uses Cmd-q) - Separate smaller font for the console, allowing for more visible information, for example in the SCUMM debugger. - Added support for setting output sample rate at run-time, although there is currently no GUI for it. - The save directory now has a default rather than the current directory on some platforms: Mac OS X: $HOME/Documents/ScummVM Savegames/ Other unices: $HOME/.scummvm/ - Added a new about dialog with scrolling credits SCUMM: - Removed the old zak256 target, use zakTowns instead - Added native support for Macintosh versions using a special container file. This removes the need for using the 'RESCUMM' program - Added smooth horizontal scrolling for The Dig, Full Throttle and COMI (matching the original engine) - Partially rewrote the text engine, fixing various bugs, especially in newer games (The Dig, COMI) - Fixed actor drawing glitches in V1 Maniac and Zak - Fixed ship-to-ship graphic glitches in COMI - Fixed palette glitches in COMI Queen: - Fixed some issues with the Dreamcast backend. Sword1: - Added support for compressed speech and music. - Added support for the demo. - Better support for the Czech version. - Added workarounds for script and subtitle bugs in some game versions. Sword2: - Simplified memory/resource management - Simplified sound effects handling - Added support for compressed speech and music. - Fixed various minor bugs. BASS: - Added workarounds for some rare scripting bugs that could render the game unwinnable. PR: Miguel Mendez Submitted by: ports/75798 Revision Changes Path 1.29 +1 -2 ports/games/scummvm/Makefile 1.11 +2 -2 ports/games/scummvm/distinfo