From owner-cvs-src-old@FreeBSD.ORG Fri Mar 12 00:51:42 2010 Return-Path: Delivered-To: cvs-src-old@freebsd.org Received: from mx1.freebsd.org (mx1.freebsd.org [IPv6:2001:4f8:fff6::34]) by hub.freebsd.org (Postfix) with ESMTP id 7C2111065678 for ; Fri, 12 Mar 2010 00:51:42 +0000 (UTC) (envelope-from delphij@FreeBSD.org) Received: from repoman.freebsd.org (repoman.freebsd.org [IPv6:2001:4f8:fff6::29]) by mx1.freebsd.org (Postfix) with ESMTP id 693E68FC13 for ; Fri, 12 Mar 2010 00:51:42 +0000 (UTC) Received: from repoman.freebsd.org (localhost [127.0.0.1]) by repoman.freebsd.org (8.14.3/8.14.3) with ESMTP id o2C0pg6M056379 for ; Fri, 12 Mar 2010 00:51:42 GMT (envelope-from delphij@repoman.freebsd.org) Received: (from svn2cvs@localhost) by repoman.freebsd.org (8.14.3/8.14.3/Submit) id o2C0pgBL056378 for cvs-src-old@freebsd.org; Fri, 12 Mar 2010 00:51:42 GMT (envelope-from delphij@repoman.freebsd.org) Message-Id: <201003120051.o2C0pgBL056378@repoman.freebsd.org> X-Authentication-Warning: repoman.freebsd.org: svn2cvs set sender to delphij@repoman.freebsd.org using -f From: Xin LI Date: Fri, 12 Mar 2010 00:51:25 +0000 (UTC) To: cvs-src-old@freebsd.org X-FreeBSD-CVS-Branch: RELENG_7 Subject: cvs commit: src/games/grdc grdc.c X-BeenThere: cvs-src-old@freebsd.org X-Mailman-Version: 2.1.5 Precedence: list List-Id: **OBSOLETE** CVS commit messages for the src tree List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Fri, 12 Mar 2010 00:51:42 -0000 delphij 2010-03-12 00:51:25 UTC FreeBSD src repository Modified files: (Branch: RELENG_7) games/grdc grdc.c Log: SVN rev 205057 on 2010-03-12 00:51:25Z by delphij MFC r203760: Improve time precision for grdc(6): Traditionally, grdc would obtain time through time(3) which in turn gets only the second part of clock (CLOCK_SECOND), and sleep for 1 second after each screen refresh. This approach would have two problems. First, we are not guaranteed to be waken up at the beginning of a whole second, which will typically exhibit as a "lag" on second number. Second, because we sleep for whole second, and the refresh process would take some time, the error would accumulate from time to time, making the lag variable. Make grdc(6) to use time(3) to get time only at the beginning, and sample time in CLOCK_REALTIME_FAST granularity after refreshing, and use the nanosecond part to caculate how much time we want to sleep. PR: bin/120813 Revision Changes Path 1.12.20.1 +15 -2 src/games/grdc/grdc.c