From owner-freebsd-chat Thu Mar 7 10: 9:37 2002 Delivered-To: freebsd-chat@freebsd.org Received: from threespace.com (server44.aitcom.net [208.234.0.38]) by hub.freebsd.org (Postfix) with ESMTP id E86FD37B400 for ; Thu, 7 Mar 2002 10:09:34 -0800 (PST) Received: from ATLANTA.threespace.com (ip68-11-176-217.br.no.cox.net [68.11.176.217]) by threespace.com (8.8.8/8.8.5) with ESMTP id NAA29917 for ; Thu, 7 Mar 2002 13:12:25 -0500 Message-Id: <4.3.2.7.2.20020307130556.01934a98@threespace.com> X-Sender: tech@threespace.com X-Mailer: QUALCOMM Windows Eudora Version 4.3.2 Date: Thu, 07 Mar 2002 13:08:45 -0500 To: FreeBSD Chat From: Chip Morton Subject: Re: C vs C++ In-Reply-To: <20020307041010.A29816@chiark.greenend.org.uk> References: <00d901c1c58b$77e13b20$de56579d@india.ti.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed Sender: owner-freebsd-chat@FreeBSD.ORG Precedence: bulk List-ID: List-Archive: (Web Archive) List-Help: (List Instructions) List-Subscribe: List-Unsubscribe: X-Loop: FreeBSD.org At 11:10 PM 3/6/2002, Tony Finch wrote: >Clearly you do not realise that games haven't been written in assembler >for years. Actually most top-tier video games available at your retailer for any platform contain a significant amount of assembly language code. Of course, even if those games contained no assembly language at all, I'd be hard-pressed to believe that any of them use python/scheme/etc. -- Chip Morton -- To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-chat" in the body of the message