Date: Mon, 12 Jul 2021 02:05:45 +0000 From: Alexey Dokuchaev <danfe@freebsd.org> To: Adriaan de Groot <adridg@freebsd.org> Cc: ports-committers@freebsd.org, dev-commits-ports-all@freebsd.org, dev-commits-ports-main@freebsd.org Subject: Re: git: ffde39a7aa1d - main - games/gcompris-qt: fix build due to missing build-deps Message-ID: <YOujeUPG1Ys9UR49@FreeBSD.org> In-Reply-To: <202107111853.16BIrTs3039300@gitrepo.freebsd.org> References: <202107111853.16BIrTs3039300@gitrepo.freebsd.org>
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On Sun, Jul 11, 2021 at 06:53:29PM +0000, Adriaan de Groot wrote: > commit ffde39a7aa1df1378c157d629b238fba3d21705f > > games/gcompris-qt: fix build due to missing build-deps > --- > games/gcompris-qt/Makefile | 5 +++-- > 1 file changed, 3 insertions(+), 2 deletions(-) > > @@ -1,5 +1,6 @@ > PORTNAME= gcompris-qt > DISTVERSION= 1.1 > +PORTREVISION= 1 Just wondering what might be the need to bump port revisions when only changing build-facing things? The packages would still be identical, no? > CATEGORIES= games education kde > MASTER_SITES= http://gcompris.net/download/qt/src/ > > @@ -14,10 +15,10 @@ LICENSE_FILE_GPLv3= ${WRKSRC}/COPYING-GPLv3 > LIB_DEPENDS= libBox2D.so:x11-toolkits/qml-box2d > > USES= cmake compiler:c++11-lang kde:5 qt:5 tar:xz > -USE_KDE= doctools > +USE_KDE= doctools_build ecm_build > USE_QT= core declarative graphicaleffects gui multimedia network quickcontrols \ > sensors svg widgets xml xmlpatterns \ > - buildtools_build linguisttools_build qmake_build > + buildtools_build linguisttools_build qmake_build testlib_build ./danfe
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