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Date:      Mon, 12 Jul 2021 02:05:45 +0000
From:      Alexey Dokuchaev <danfe@freebsd.org>
To:        Adriaan de Groot <adridg@freebsd.org>
Cc:        ports-committers@freebsd.org, dev-commits-ports-all@freebsd.org, dev-commits-ports-main@freebsd.org
Subject:   Re: git: ffde39a7aa1d - main - games/gcompris-qt: fix build due to missing build-deps
Message-ID:  <YOujeUPG1Ys9UR49@FreeBSD.org>
In-Reply-To: <202107111853.16BIrTs3039300@gitrepo.freebsd.org>
References:  <202107111853.16BIrTs3039300@gitrepo.freebsd.org>

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On Sun, Jul 11, 2021 at 06:53:29PM +0000, Adriaan de Groot wrote:
> commit ffde39a7aa1df1378c157d629b238fba3d21705f
> 
>     games/gcompris-qt: fix build due to missing build-deps
> ---
>  games/gcompris-qt/Makefile | 5 +++--
>  1 file changed, 3 insertions(+), 2 deletions(-)
> 
> @@ -1,5 +1,6 @@
>  PORTNAME=	gcompris-qt
>  DISTVERSION=	1.1
> +PORTREVISION=	1

Just wondering what might be the need to bump port revisions when
only changing build-facing things?  The packages would still be
identical, no?

>  CATEGORIES=	games education kde
>  MASTER_SITES=	http://gcompris.net/download/qt/src/
>  
> @@ -14,10 +15,10 @@ LICENSE_FILE_GPLv3=	${WRKSRC}/COPYING-GPLv3
>  LIB_DEPENDS=	libBox2D.so:x11-toolkits/qml-box2d
>  
>  USES=		cmake compiler:c++11-lang kde:5 qt:5 tar:xz
> -USE_KDE=	doctools
> +USE_KDE=	doctools_build ecm_build
>  USE_QT=		core declarative graphicaleffects gui multimedia network quickcontrols \
>  		sensors svg widgets xml xmlpatterns \
> -		buildtools_build linguisttools_build qmake_build
> +		buildtools_build linguisttools_build qmake_build testlib_build

./danfe



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