Date: Thu, 28 Dec 1995 22:01:39 +0000 From: mark@linus.demon.co.uk (Mark Valentine) To: "Jordan K. Hubbard" <jkh@time.cdrom.com>, Michael Smith <msmith@atrad.adelaide.edu.au> Cc: jdli@linux.csie.nctu.edu.tw (Chien-Ta Lee), freebsd-hackers@FreeBSD.ORG Subject: Re: syscons driver Message-ID: <199512282201.WAA02172@linus.demon.co.uk> In-Reply-To: "Jordan K. Hubbard"'s message of Dec 27, 7:59pm
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> From: "Jordan K. Hubbard" <jkh@time.cdrom.com> > Date: Wed 27 Dec, 1995 > Subject: Re: syscons driver > > SVGAlib is a wank. Sorry to all those Linuxers who just love it, but > > it doesn't actually _achieve_ anything. > > Well, I think that's actually a bit harsh.. I've seen a couple of > perfectly acceptable games running under svgalib (asteroids, doom) and How far away are we from being able to support Linux's SVGAlib in emulation mode? Since I need a separate X server to run xdoom in 320x200 mode anyway, I'd rather just dedicate a virtual console to sdoom instead (taking a fireball in the face while accidentally visiting another virtual screen would also be less of a problem :-). The Chinese terminal emulator for Linux might also be used like this. > you need a low level shim written for each type of gfx card chipset. Is this necessary just for the "interesting" modes (640x480x4 and 320x200x8)? X is just fine for anything fancier... If syscons will do those modes, then of course we don't need native svgalib. Mark.
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