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Date:      Fri, 01 Oct 1999 15:51:26 -0700
From:      "Jason Nordwick" <nordwick@scam.xcf.berkeley.edu>
To:        freebsd-hackers@freebsd.org
Subject:   I was accepted to LokiHack '99 at Atlanta Linux Showcase
Message-ID:  <19991001225126.53878.qmail@scam.xcf.berkeley.edu>

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This wouldn't seem -hackers worthy, except I offfered to try to port
it to freebsd-current.

I thought that this would be interesting to people and that I might be abl=
e
to get some advice from around here.  Following is the email thread that
happened between Scott Draeker (president of Loki) and Sam Lantinga
(Lead Programmer at Loki).  After that is the official offer letter
with the library specifications (such as what sound library is used and
graphics packages).  If anybody has any suggestions it would help me
greatly.  I have already started looking at the sound library, since that =
it
my weekest area.

>>>> save:71
>
>
>Date:    Thu, 30 Sep 1999 13:40:44 PDT
>To:      nordwick@xcf.berkeley.edu
>cc:      Scott Draeker <highlander@lokigames.com>,
>	 Sam Lantinga <hercules@lokigames.com>
>From:    Sam Lantinga <hercules@lokigames.com>
>Subject: Re: Loki Hack 1999 Registration
>
>Return-Path: hercules@lokigames.com
>Delivery-Date: Thu Sep 30 13:48:11 1999
>Return-Path: <hercules@lokigames.com>
>Delivered-To: nordwick@xcf.berkeley.edu
>Sender:  hercules@mail.lokigames.com
>Organization: Loki Entertainment Software
>X-Mailer: Mozilla 4.6 [en] (X11; I; Linux 2.2.12 i686)
>X-Accept-Language: en
>MIME-Version: 1.0
>References: <199909172205.PAA23305@mail.lokigames.com>
>X-UIDL:  1309d17516e3077a05fb7010bee48ba9
>
>Nobody wrote:
>> =

>> Name:
>> Jason Nordwick
>> =

>> E-mail:
>> nordwick@xcf.berkeley.edu
>> =

>> Address:
>> 2530 hilleghass #310
>> berkeley, ca 94704
>> =

>> Telephone: (510) 5486818
>> =

>> Owns CivCTP? No
>> =

>> Why I Should Participate: I will port C:CtP to FreeBSD-current.
>
>We will not have FreeBSD machines on-site, but thanks for applying! :)
>-- =

>	-Sam Lantinga, Lead Programmer, Loki Entertainment Software
>
>
>
>>>> save:72
>
>
>Date:    Thu, 30 Sep 1999 14:53:34 PDT
>To:      "Sam Lantinga" <hercules@lokigames.com>, <nordwick@xcf.berkeley.=
edu>
>cc:      "Sigyn" <sigyn@lokigames.com>
>From:    Scott Draeker <highlander@lokigames.com>
>Subject: Re: Loki Hack 1999 Registration
>
>Return-Path: highlander@mail.lokigames.com
>Delivery-Date: Thu Sep 30 15:10:10 1999
>Return-Path: <highlander@mail.lokigames.com>
>Delivered-To: nordwick@xcf.berkeley.edu
>x-sender: highlander@mail.lokigames.com
>x-mailer: Claris Emailer 2.0v3, January 22, 1998
>Mime-Version: 1.0
>X-UIDL:  b14a543c8550012478ca16d822a5d267
>
>>> Why I Should Participate: I will port C:CtP to FreeBSD-current.
>>
>>We will not have FreeBSD machines on-site, but thanks for applying! :)
>
>Sam. I think this is a legitimate endeavor. We can't set up FreeBSD for =

>this gentleman, but if he's willing to do all the work I say have at it!
>
>
>
>Scott Draeker
>President
>Loki Entertainment Software
>
>
>
>
>>>> save:74
>
>
>Date:    Thu, 30 Sep 1999 15:49:46 PDT
>To:      nordwick@xcf.berkeley.edu
>cc:      Scott Draeker <highlander@lokigames.com>,
>	 Sam Lantinga <hercules@lokigames.com>
>From:    Sam Lantinga <hercules@lokigames.com>
>Subject: LokiHack '99
>
>Return-Path: hercules@lokigames.com
>Delivery-Date: Thu Sep 30 15:57:06 1999
>Return-Path: <hercules@lokigames.com>
>Delivered-To: nordwick@xcf.berkeley.edu
>Sender:  hercules@mail.lokigames.com
>Organization: Loki Entertainment Software
>X-Mailer: Mozilla 4.6 [en] (X11; I; Linux 2.2.12 i686)
>X-Accept-Language: en
>MIME-Version: 1.0
>X-UIDL:  4f8c80131644d3c6ab5571a906c054d1
>
>
>Scott says you're in!
>You'll need to bring your own FreeBSD and tools, since we will not have
>network access on the contest LAN.
>
>CivCTP uses threads extensively, and displays to X11.  The contest
>development systems will have XPERT 98 video cards.  We will have source
>to all the libraries used in CivCTP available on-site.
>
>Good luck! :)
>-- =

>	-Sam Lantinga, Lead Programmer, Loki Entertainment Software


>(Message save:73)
>Date:    Fri, 01 Oct 1999 13:47:10 PDT
>From:    Kayt Sorhaindo <sigyn@lokigames.com>
>Subject: Welcome to Loki Hack '99
>
>Return-Path: sigyn@lokigames.com
>Delivery-Date: Fri Oct  1 13:57:05 1999
>Return-Path: <sigyn@lokigames.com>
>Delivered-To: nordwick@xcf.berkeley.edu
>x-mailer: Claris Emailer 2.0v3, January 22, 1998
>Bcc:     =

>Mime-Version: 1.0
>X-UIDL:  00fe1bd6f5a287838b42aed9cca71142
>X-MIME-Autoconverted: from quoted-printable to 8bit by erdos.hq.askjeeves=
.com i
>     ***d NAA14548
>
>part       text/plain                6267
>=1B[7mPress <return> to show content...=1B[m
>Congratulations!
>
>We have reviewed your entry form, and would now like to extend an =

>official invitation to you to participate in the first annual Loki Hack =

>to be held October 11-13 in Atlanta, GA.
>
>Please:
>
>* Let us know by the morning of Tuesday, October 5, if you accept or =

>decline this invitation. You may email me at sigyn@lokigames.com.
>
>* Register by Monday, October 4, at https://www.cmsusa.com/linux/ for the=
 =

>free Exhibits Only pass to the Atlanta Linux Showscase. We will =

>coordinate the upgrade to a complimentary Three Day Technical pass for =

>you to enjoy upon completion of the Hack.
>
>* Review the Hack FAQ below, and let us know if you have any additional =

>questions or concerns.
>
>We look forward to seeing you in Atlanta!
>
>Sincerely,
>
>Kayt Sorhaindo
>Loki Entertainment Software
>
>--------------------------------------------------
>
>
>WHY IS LOKI SPONSORING THIS EVENT?
>
>With Loki Hack, we want to give our customers a chance to see the source =

>code for a commercial game -- modify it, change the rules the way they =

>like, and/or add something they think is missing. We know that many games=
 =

>these days come with sophisticated editing tools, but nothing says "hack"=
 =

>quite like source code...
>
>This is the closest we can get to open source with our products. The =

>world won't see the source, but the contestants will. And all the hacks, =

>mods, changes will be posted in binary form for free download. This is =

>our chance to show the gaming world what the open source community can =

>accomplish.
>
>WHEN WILL WE SELECT THE GROUP OF 30 HACKERS?
>
>We will begin to notify contestants on October 1. We will continue =

>reviewing new entries until all 30 slots are filled, but no entries =

>should be posted after October 4.
>
>HOW WILL WE SELECT THE HACKERS?
>
>We will heavily favor people with strong C++ backgrounds. We also prefer =

>applicants who are already familiar with the game.	=

>
>WILL WE ACCEPT INTERNATIONAL HACKERS?
>
>Yes! This contest is not limited to U.S. citizens. In fact, we hope to =

>have a strong international contingent.
>
>WILL THERE BE ANY REGISTRATION DISCOUNT TO THE LINUX SHOWCASE FOR THE =

>HACKERS?
>
>We will provide, free of charge, a Three Day Technical Pass to the ALS (a=
 =

>$300 value).
>
>WHAT ARE THE HOURS/DATES OF THE HACK?
>
>It will begin at 3pm on Monday, October 11, and will end on Wednesday, =

>October 13, at 3pm. =

>
>WILL WE PROVIDE ANY HELP TO THE HACKERS?
>
>We will kick off the event with an "Introduction to the Code" session led=
 =

>by our two Civilization: Call to Power programmers, Sam Lantinga and Matt=
 =

>Carlson. These programmers will also be on site to answer questions for =

>the duration of the Hack.
>
>HOW CAN A HACKER MAKE ANY SWEEPING CHANGES TO CIVCTP IN JUST 48 HOURS?
>
>They can=B9t. Contestants should focus on a particular aspect of the game=
. =

>The better the contestant is able to define the proposed change, the more=
 =

>likely they are to complete it in time. And Loki=B9s developers will be o=
n =

>site during the entire Hack to help avoid lots of time spent looking for =

>stuff in the source. If you know what you want to do, we=B9ll give you th=
e =

>tools to do it.
>
>CAN WE DESCRIBE THE TECHNICAL INNARDS OF THE GAME?
>
>The game is approximately half a million lines of C++ code.  It is split =

>into several sections:  UI, networking, sound, and AI.  Templates and =

>classes are heavily used in the AI, user interface, and networking. There=
 =

>is no documentation other than source comments (and Sam and Matt =

>themselves). =

>
>The game makes use of the following libraries:  =

>
>Simple DirectMedia Layer - http://www.devolution.com/~slouken/SDL
>SMPEG - http://www.lokigames.com/development/smpeg.php3
>Zlib - http://www.cdrom.com/pub/infozip/zlib/
>Pthreads - http://pauillac.inria.fr/~xleroy/linuxthreads/
>A subset of the Miles sound API - http://www.radgametools.com/miles.htm
>
>The game also uses Anet (Activision=B9s networking library). The networki=
ng =

>drivers and map generators are dynamically loaded using the C dlopen() =

>interface.
>
>We would like to point out that we are also accepting changes that can be=
 =

>accomplished only with datafiles -- i.e. adding a new civilization or a =

>new unit. This is not a "fix Civ:CTP bugs" session, but a chance for =

>Linux users to express their creativity with the source code. You=B9ve =

>played the game. Now show us what you would have done differently!
>
>WILL WE LOCK THE HACKERS AWAY?
>
>They will be in a secure room, but will be free to come and go as they =

>please.
>
>WILL WE REQUIRE THE HACKERS TO SIGN LEGAL AGREEMENTS?
>
>Yes, there will be non-disclosure forms. We are, however, working with =

>Activision to make the forms as palatable as possible.
>
>DO WE PERMIT GROUP COLLABORATION?
>
>Yes, but it will be up to the winning group to divide any prize.
>
>WHO ARE THE JUDGES?
>
>Sam Lantinga, Lead Programmer, Loki
>A Producer from Activision
>Jeff "Hemos" Bates, Slashdot
>
>HOW WILL WE JUDGE THE HACKS?
>
>Judges will take into account many criteria -- usefulness, novelty, =

>originality, the degree to which game play is enhanced or modified, etc. =
 =

>Other factors may be more subjective. For example, we may not understand =

>or appreciate the addition of a web-browser to the game.
>
>WHEN IS THE AWARD CEREMONY?
>
>There will be an open bar reception once the Hack concludes on Wednesday,=
 =

>October 13. Place and time to be provided to the contestants.
>
>The award ceremony is tentatively scheduled for the afternoon of Friday, =

>October 15. Winners need not be present to win. =

>
>WHAT ARE THE PRIZES?
>
>All contestants will receive a complimentary copy of Civilization: Call =

>to Power for Linux (can be traded for another Loki game if you have this =

>one), a Three Day Technical Pass to the Atlanta Linux Showcase (a $300 =

>value),  a collector=B9s t-shirt, and complimentary food/drinks during th=
e =

>Hack.
>
>First Prize: VA Dual Pentium Workstation
>
>Runners up will received SCSI cards, Voodoo3 cards and soundblaster Live =

>cards.
>
>WILL WE HIRE THE WINNERS?
>
>We=B9re not sure it=B9s legal to promise to hire a contest winner =8B but=
 we=B9re =

>obviously interested in hiring just that sort of talented individual.
>
>WILL CIVCTP CUSTOMERS HAVE ACCESS TO THE HACKS?
>
>Yes! As soon as we return from the Atlanta Linux Showcase (the week of =

>October 17), we will post on our website all functional hacks in binary =

>form for free download.
>
>CHEERS!



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