From owner-svn-ports-head@freebsd.org Thu Jun 4 04:12:42 2020 Return-Path: Delivered-To: svn-ports-head@mailman.nyi.freebsd.org Received: from mx1.freebsd.org (mx1.freebsd.org [IPv6:2610:1c1:1:606c::19:1]) by mailman.nyi.freebsd.org (Postfix) with ESMTP id F350F32A7A2; Thu, 4 Jun 2020 04:12:42 +0000 (UTC) (envelope-from jbeich@freebsd.org) Received: from freefall.freebsd.org (freefall.freebsd.org [IPv6:2610:1c1:1:6074::16:84]) (using TLSv1.3 with cipher TLS_AES_256_GCM_SHA384 (256/256 bits) key-exchange X25519 server-signature RSA-PSS (4096 bits) server-digest SHA256 client-signature RSA-PSS (4096 bits) client-digest SHA256) (Client CN "freefall.freebsd.org", Issuer "Let's Encrypt Authority X3" (verified OK)) by mx1.freebsd.org (Postfix) with ESMTPS id 49csnQ569Jz4cLT; Thu, 4 Jun 2020 04:12:42 +0000 (UTC) (envelope-from jbeich@freebsd.org) Received: by freefall.freebsd.org (Postfix, from userid 1354) id A786A21760; Thu, 4 Jun 2020 04:12:42 +0000 (UTC) From: Jan Beich To: ports-committers@freebsd.org Cc: svn-ports-all@freebsd.org, svn-ports-head@freebsd.org Subject: Re: svn commit: r537866 - head/emulators/rpcs3 References: <202006040404.05444E8F052563@repo.freebsd.org> Date: Thu, 04 Jun 2020 06:12:38 +0200 In-Reply-To: <202006040404.05444E8F052563@repo.freebsd.org> (Jan Beich's message of "Thu, 4 Jun 2020 04:04:14 +0000 (UTC)") Message-ID: <5zc7-tqo9-wny@FreeBSD.org> MIME-Version: 1.0 Content-Type: text/plain X-BeenThere: svn-ports-head@freebsd.org X-Mailman-Version: 2.1.33 Precedence: list List-Id: SVN commit messages for the ports tree for head List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Thu, 04 Jun 2020 04:12:43 -0000 Jan Beich writes: > +Known issues: > +- Vulkan renderer may crash on Intel GPUs. Consider explicitly disabling > + anti-aliasing in Configuration -> GPU. > +- OpenGL renderer may glitch on Intel GPUs when using i965 Mesa driver. > + Consider switching to iris driver e.g., from graphics/mesa-devel. FWIW, iris is slower than i965 on Skylake, so don't use OpenGL... or Intel GPUs. ;)