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Date:      Mon, 15 Aug 2016 20:10:55 +0000
From:      bugzilla-noreply@freebsd.org
To:        freebsd-ports-bugs@FreeBSD.org
Subject:   [Bug 209742] devel/godot: Update to 2.1; add devel/godot-demo-projects and devel/godot-tools ports
Message-ID:  <bug-209742-13-WWocdc0bJQ@https.bugs.freebsd.org/bugzilla/>
In-Reply-To: <bug-209742-13@https.bugs.freebsd.org/bugzilla/>
References:  <bug-209742-13@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D209742

lightside <lightside@gmx.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
 Attachment #173522|0                           |1
        is obsolete|                            |
 Attachment #173522|maintainer-approval?(FreeBS |
              Flags|D@ShaneWare.Biz)            |
 Attachment #173710|                            |maintainer-approval?(FreeBS
              Flags|                            |D@ShaneWare.Biz)

--- Comment #62 from lightside <lightside@gmx.com> ---
Created attachment 173710
  --> https://bugs.freebsd.org/bugzilla/attachment.cgi?id=3D173710&action=
=3Dedit
Proposed patch (since 415742 revision)

(In reply to comment #61)
> While moving glu to BUILD_DEPENDS works, it looks like it could be removed
> altogether. godot builds and the demos run with the include<GL/glu.h> rem=
oved.
The "GL/glu.h" required in "drivers/gl_context/GL/glew.h" file at build tim=
e.
The Godot's build system includes instructions to build static version of G=
LEW
in "drivers/gl_context/SCsub" file.

(In reply to comment #61)
> rtaudio isn't working for me now, need to find why.
The RtAudio-OSS works for me, e.g. for games/tanks-of-freedom.

(In reply to comment #61)
> Instead of using a github download we could use the Godot-Demos-2.1-lates=
t.zip
> available from the godotengine.org website.
Thanks, I integrated it into distinfo file of devel/godot port instead.

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