From owner-freebsd-questions Sun May 11 16:13:24 1997 Return-Path: Received: (from root@localhost) by hub.freebsd.org (8.8.5/8.8.5) id QAA17508 for questions-outgoing; Sun, 11 May 1997 16:13:24 -0700 (PDT) Received: from narcissus.ml.org (root@brosenga.Pitzer.edu [134.173.120.201]) by hub.freebsd.org (8.8.5/8.8.5) with ESMTP id QAA17503 for ; Sun, 11 May 1997 16:13:23 -0700 (PDT) Received: from localhost (ben@localhost) by narcissus.ml.org (8.8.5/8.7.3) with SMTP id QAA06888; Sun, 11 May 1997 16:13:23 -0700 (PDT) Date: Sun, 11 May 1997 16:13:22 -0700 (PDT) From: Snob Art Genre To: Barry Masterson cc: FreeBSD-questions Subject: Re: xdoom: can't save game. In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-questions@FreeBSD.ORG X-Loop: FreeBSD.org Precedence: bulk On Sun, 11 May 1997, Barry Masterson wrote: > I'll answer my own question. Should have known better: > > chmod 4755 /usr/local/bin/doom > chmod 4755 /usr/local/libxec/doom/xdoom > > I can now save the game. It may not be the best way, but it now > works. Games are saved in the libexec/doom directory. I suppose > /var/games would be better for those *.dsg files. Why not just set the sticky bit on the appropriate directory? > Barry Masterson > jbarrm@panix.com Ben "You have your mind on computers, it seems."