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Date:      Thu, 13 Oct 2016 16:24:29 +0000
From:      Manish Jain <bourne.identity@hotmail.com>
To:        "steve@sohara.org" <steve@sohara.org>
Cc:        freebsd-questions <freebsd-questions@freebsd.org>
Subject:   Re: Looking for a native Tetris game with customizable keys
Message-ID:  <VI1PR02MB097407E87664A40F9B17F208F6DC0@VI1PR02MB0974.eurprd02.prod.outlook.com>
In-Reply-To: <mailman.99.1476360002.84783.freebsd-questions@freebsd.org>
References:  <mailman.99.1476360002.84783.freebsd-questions@freebsd.org>

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On 10/13/16 17:30, freebsd-questions-request@freebsd.org wrote:
> There's bsdtris which by default uses k for rotate and space for
> drop, but supports a command line parameter to set the six controls to an=
y
> key you like.
>
> -- Steve O'Hara-Smith <steve@sohara.org>

Hi Steve,

Thanks for this lead. I had already zeroed in on bsdtris (after sifting=20
through all possible tetris variants under /usr/ports/games).

bsdtris solves the problem that the (clockwise) rotation key can be=20
mapped to the Space bar. But now I have the aux problem that the piece=20
left-right movement keys somehow have to be mapped to my keyboard's left=20
and right keys (< and > in the middle section; not in the numeric pad;=20
which I simply never use).

I have no idea if that is possible. Could putting something in the=20
.input_profile get that map to work ?

Thanks for any help.
Manish



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