Date: Thu, 13 Oct 2016 16:24:29 +0000 From: Manish Jain <bourne.identity@hotmail.com> To: "steve@sohara.org" <steve@sohara.org> Cc: freebsd-questions <freebsd-questions@freebsd.org> Subject: Re: Looking for a native Tetris game with customizable keys Message-ID: <VI1PR02MB097407E87664A40F9B17F208F6DC0@VI1PR02MB0974.eurprd02.prod.outlook.com> In-Reply-To: <mailman.99.1476360002.84783.freebsd-questions@freebsd.org> References: <mailman.99.1476360002.84783.freebsd-questions@freebsd.org>
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On 10/13/16 17:30, freebsd-questions-request@freebsd.org wrote: > There's bsdtris which by default uses k for rotate and space for > drop, but supports a command line parameter to set the six controls to an= y > key you like. > > -- Steve O'Hara-Smith <steve@sohara.org> Hi Steve, Thanks for this lead. I had already zeroed in on bsdtris (after sifting=20 through all possible tetris variants under /usr/ports/games). bsdtris solves the problem that the (clockwise) rotation key can be=20 mapped to the Space bar. But now I have the aux problem that the piece=20 left-right movement keys somehow have to be mapped to my keyboard's left=20 and right keys (< and > in the middle section; not in the numeric pad;=20 which I simply never use). I have no idea if that is possible. Could putting something in the=20 .input_profile get that map to work ? Thanks for any help. Manish
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