Date: Wed, 7 Jan 1998 09:50:29 -0500 From: "Alfred Perlstein" <perlsta@sunyit.edu> To: "Kazutaka YOKOTA" <yokota@zodiac.mech.utsunomiya-u.ac.jp>, "Mike Smith" <mike@smith.net.au> Cc: "Mike Smith" <mike@smith.net.au>, <hackers@FreeBSD.ORG> Subject: Re: Splash screen (splashkit) for 3.0 systems... Message-ID: <199801071054.KAA16286@fang.cs.sunyit.edu>
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if you are willing to delay the incorperation of the gif code i have something in one of my books i think it's a mix of C and assembler i hope C... don't totally count on it yet at least until the 20th, if you remind me then i'll see if i can get it to you... -Alfred ---------- > From: Mike Smith <mike@smith.net.au> > To: Kazutaka YOKOTA <yokota@zodiac.mech.utsunomiya-u.ac.jp> > Cc: Mike Smith <mike@smith.net.au>; hackers@FreeBSD.ORG > Subject: Re: Splash screen (splashkit) for 3.0 systems... > Date: Wednesday, January 07, 1998 6:19 AM > > > > - A better image format. The DIB (.BMP) format is relatively easy to > > > work with, but a 320x200x8 image runs the best part of 64k, which is > > > slow to load from floppy and wastes valuable core. > > > > How about GIF? > > Sure. Do you have a compact decoder? I'm more than aware of the > various formats around; as I said the *only* reason I used DIB was that > parsing it is so simple that even the Windows weenies can do it. > > -- > \\ Sometimes you're ahead, \\ Mike Smith > \\ sometimes you're behind. \\ mike@smith.net.au > \\ The race is long, and in the \\ msmith@freebsd.org > \\ end it's only with yourself. \\ > >
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