From owner-freebsd-current@FreeBSD.ORG Tue Jul 1 08:58:18 2003 Return-Path: Delivered-To: freebsd-current@freebsd.org Received: from mx1.FreeBSD.org (mx1.freebsd.org [216.136.204.125]) by hub.freebsd.org (Postfix) with ESMTP id E90B037B405 for ; Tue, 1 Jul 2003 08:58:18 -0700 (PDT) Received: from thuis.piwebs.com (217-19-20-186.dsl.cambrium.nl [217.19.20.186]) by mx1.FreeBSD.org (Postfix) with SMTP id 9315E43FE3 for ; Tue, 1 Jul 2003 08:58:14 -0700 (PDT) (envelope-from avleeuwen@piwebs.com) Received: (qmail 34328 invoked by uid 85); 1 Jul 2003 15:58:26 -0000 Received: from avleeuwen@piwebs.com by thuis.piwebs.com by uid 82 with qmail-scanner-1.15 (uvscan: v4.1.60/v4210. spamassassin: 2.x. Clear:SA:0(-4.7/5.0):. Processed in 11.126972 secs); 01 Jul 2003 15:58:26 -0000 X-Spam-Status: No, hits=-4.7 required=5.0 Received: from unknown (HELO 192.168.0.109) (192.168.0.109) by 0 with SMTP; 1 Jul 2003 15:58:14 -0000 From: Arjan van Leeuwen To: Eric Anholt , John Baldwin Date: Tue, 1 Jul 2003 17:57:59 +0200 User-Agent: KMail/1.5.2 References: <1051217392.619.18.camel@leguin> In-Reply-To: <1051217392.619.18.camel@leguin> MIME-Version: 1.0 Content-Disposition: inline X-UID: 2 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <200307011758.00096.avleeuwen@piwebs.com> cc: current@freebsd.org Subject: Re: Problems running Quake 3 on -CURRENT / X 4.3.0 X-BeenThere: freebsd-current@freebsd.org X-Mailman-Version: 2.1.1 Precedence: list List-Id: Discussions about the use of FreeBSD-current List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Tue, 01 Jul 2003 15:58:19 -0000 It looks like this problem is still around. Short problem description: all inputs are lagging behind when running Quake 3 Arena with Radeon video adapters (hardware accelerated), and the graphics look like they are generated in bursts, while framerate is just fine. I just noticed that I get the same problem with quake2lnx (games/quake2lnx) when I start it with 'sdlquake2' or 'quake2 +set vid_ref glx' and play at a resolution of 1024x768 or higher. I can play it without many problems at 800x600. Same as before, the movements themselves look smooth, but they are lagging, and occasionally there is a glitch where it seems like the system is trying to keep up with what is actually happening. My system is a Athlon XP 2000+ with a ATi Radeon R100. I doubt that it is too slow to run Quake 2. As this one is not Linux-emulated, I guess it's not in the Linux emulation - more likely in X. Does anyone know what causes this, or maybe it is already fixed in the XFree86 CVS? Also, can anyone running -STABLE see if this problem only affects -CURRENT or not? Best regards, Arjan This is the last I've seen on this issue on the lists: On Thursday 24 April 2003 22:49, Eric Anholt wrote: > On Thu, 2003-04-24 at 11:21, John Baldwin wrote: > > On 23-Apr-2003 Arjan van Leeuwen wrote: > > > Hi, > > > > > > Quake 3 is behaving strange when running it from -CURRENT with XFree86 > > > 4.3.0 on my Radeon (R100). Other people are experiencing the same > > > problems with a Radeon 7500. > > > > Does reverting revision 1.42 of sys/compat/linux/linux_signal.c fix > > things? > > I've been seeing this problem for weeks, so no. I saw it a few times > while using 4.2.0 (never figured out what caused it), but now with 4.3.0 > it's all the time.