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Date:      Thu, 28 Dec 1995 20:34:12 -0800
From:      "Amancio Hasty Jr." <hasty@rah.star-gate.com>
To:        mark@linus.demon.co.uk (Mark Valentine)
Cc:        "Jordan K. Hubbard" <jkh@time.cdrom.com>, Michael Smith <msmith@atrad.adelaide.edu.au>, jdli@linux.csie.nctu.edu.tw (Chien-Ta Lee), freebsd-hackers@FreeBSD.ORG
Subject:   Re: syscons driver 
Message-ID:  <199512290434.UAA00753@rah.star-gate.com>
In-Reply-To: Your message of "Thu, 28 Dec 1995 22:01:39 GMT." <199512282201.WAA02172@linus.demon.co.uk> 

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Oh, is not hard to port the linux svgalib . Trust me I did it many moons
ago... Do I want it nope, I just trashed it 8)


Also, if you have a P100 or better you can run xdoom with -3 and is fine
for playing. At any rate , I do over here along with with sound server.

	Amancio



>>> Mark Valentine said:
 > > From: "Jordan K. Hubbard" <jkh@time.cdrom.com>
 > > Date: Wed 27 Dec, 1995
 > > Subject: Re: syscons driver
 > 
 > > > SVGAlib is a wank.  Sorry to all those Linuxers who just love it, but
 > > > it doesn't actually _achieve_ anything.  
 > > 
 > > Well, I think that's actually a bit harsh..  I've seen a couple of
 > > perfectly acceptable games running under svgalib (asteroids, doom) and
 > 
 > How far away are we from being able to support Linux's SVGAlib in emulation
 > mode?
 > 
 > Since I need a separate X server to run xdoom in 320x200 mode anyway, I'd
 > rather just dedicate a virtual console to sdoom instead (taking a fireball
 > in the face while accidentally visiting another virtual screen would also
 > be less of a problem :-).
 > 
 > The Chinese terminal emulator for Linux might also be used like this.
 > 
 > > you need a low level shim written for each type of gfx card chipset.
 > 
 > Is this necessary just for the "interesting" modes (640x480x4 and 320x200x8)
     ?
 > X is just fine for anything fancier...
 > 
 > If syscons will do those modes, then of course we don't need native svgalib.
 > 
 > 		Mark.
 > 




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