Date: Thu, 4 Oct 2001 13:03:10 -0700 (PDT) From: Jim Pirzyk <Jim.Pirzyk@disney.com> To: FreeBSD-gnats-submit@freebsd.org Subject: kern/31046: Linux OpenGL programs do not work under the linuxator Message-ID: <200110042003.f94K3A444097@snoopy.fan.fa.disney.com>
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>Number: 31046 >Category: kern >Synopsis: Linux OpenGL programs do not work under the linuxator >Confidential: no >Severity: serious >Priority: medium >Responsible: freebsd-bugs >State: open >Quarter: >Keywords: >Date-Required: >Class: sw-bug >Submitter-Id: current-users >Arrival-Date: Thu Oct 04 13:10:00 PDT 2001 >Closed-Date: >Last-Modified: >Originator: Jim Pirzyk >Release: FreeBSD 4.4-RELEASE i386 >Organization: >Environment: System: FreeBSD snoopy 4.4-RELEASE FreeBSD 4.4-RELEASE #2: Fri Sep 21 11:16:23 PDT 2001 root@snoopy:/auto/roy/dist/pub/FreeBSD/4.4-RELEASE/sys/compile/UP_WORKSTATION i386 >Description: An OpenGL program compiled under linux will not run correctly under the linuxator >How-To-Repeat: compile this program under linux and run under FreeBSD. The program gets these errors: before gluInit before glutInitDisplayMode before glutInitWindowPosition before glutInitWindowSize before glutCreateWindow GenuineIntel cpu detected. Katmai cpu detected. before init before glutDisplayFunc before glutReshapeFunc before glutKeyboardFunc before glutSpecialFunc before glutVisibilityFunc before glutMainLoop Illegal instruction (core dumped) /* $Id: gears.c,v 1.2 1999/10/21 16:39:06 brianp Exp $ */ /* * 3-D gear wheels. This program is in the public domain. * * Command line options: * -info print GL implementation information * * * Brian Paul */ /* Conversion to GLUT by Mark J. Kilgard */ /* * $Log: gears.c,v $ * Revision 1.2 1999/10/21 16:39:06 brianp * added -info command line option * * Revision 1.1.1.1 1999/08/19 00:55:40 jtg * Imported sources * * Revision 3.2 1999/06/03 17:07:36 brianp * an extra quad was being drawn in front and back faces * * Revision 3.1 1998/11/03 02:49:10 brianp * added fps output * * Revision 3.0 1998/02/14 18:42:29 brianp * initial rev * */ #include <math.h> #include <stdlib.h> #include <stdio.h> #include <string.h> #include <GL/glut.h> #ifndef M_PI #define M_PI 3.14159265 #endif static GLint T0 = 0; static GLint Frames = 0; /** Draw a gear wheel. You'll probably want to call this function when building a display list since we do a lot of trig here. Input: inner_radius - radius of hole at center outer_radius - radius at center of teeth width - width of gear teeth - number of teeth tooth_depth - depth of tooth **/ static void gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, GLint teeth, GLfloat tooth_depth) { GLint i; GLfloat r0, r1, r2; GLfloat angle, da; GLfloat u, v, len; r0 = inner_radius; r1 = outer_radius - tooth_depth / 2.0; r2 = outer_radius + tooth_depth / 2.0; da = 2.0 * M_PI / teeth / 4.0; glShadeModel(GL_FLAT); glNormal3f(0.0, 0.0, 1.0); /* draw front face */ glBegin(GL_QUAD_STRIP); for (i = 0; i <= teeth; i++) { angle = i * 2.0 * M_PI / teeth; glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); if (i < teeth) { glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5); } } glEnd(); /* draw front sides of teeth */ glBegin(GL_QUADS); da = 2.0 * M_PI / teeth / 4.0; for (i = 0; i < teeth; i++) { angle = i * 2.0 * M_PI / teeth; glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5); glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5); } glEnd(); glNormal3f(0.0, 0.0, -1.0); /* draw back face */ glBegin(GL_QUAD_STRIP); for (i = 0; i <= teeth; i++) { angle = i * 2.0 * M_PI / teeth; glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); if (i < teeth) { glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5); glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); } } glEnd(); /* draw back sides of teeth */ glBegin(GL_QUADS); da = 2.0 * M_PI / teeth / 4.0; for (i = 0; i < teeth; i++) { angle = i * 2.0 * M_PI / teeth; glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5); glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5); glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); } glEnd(); /* draw outward faces of teeth */ glBegin(GL_QUAD_STRIP); for (i = 0; i < teeth; i++) { angle = i * 2.0 * M_PI / teeth; glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); u = r2 * cos(angle + da) - r1 * cos(angle); v = r2 * sin(angle + da) - r1 * sin(angle); len = sqrt(u * u + v * v); u /= len; v /= len; glNormal3f(v, -u, 0.0); glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); glNormal3f(cos(angle), sin(angle), 0.0); glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5); glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5); u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da); v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da); glNormal3f(v, -u, 0.0); glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5); glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5); glNormal3f(cos(angle), sin(angle), 0.0); } glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5); glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5); glEnd(); glShadeModel(GL_SMOOTH); /* draw inside radius cylinder */ glBegin(GL_QUAD_STRIP); for (i = 0; i <= teeth; i++) { angle = i * 2.0 * M_PI / teeth; glNormal3f(-cos(angle), -sin(angle), 0.0); glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); } glEnd(); } static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0; static GLint gear1, gear2, gear3; static GLfloat angle = 0.0; static void draw(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); glRotatef(view_rotx, 1.0, 0.0, 0.0); glRotatef(view_roty, 0.0, 1.0, 0.0); glRotatef(view_rotz, 0.0, 0.0, 1.0); glPushMatrix(); glTranslatef(-3.0, -2.0, 0.0); glRotatef(angle, 0.0, 0.0, 1.0); glCallList(gear1); glPopMatrix(); glPushMatrix(); glTranslatef(3.1, -2.0, 0.0); glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0); glCallList(gear2); glPopMatrix(); glPushMatrix(); glTranslatef(-3.1, 4.2, 0.0); glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0); glCallList(gear3); glPopMatrix(); glPopMatrix(); glutSwapBuffers(); Frames++; { GLint t = glutGet(GLUT_ELAPSED_TIME); if (t - T0 >= 5000) { GLfloat seconds = (t - T0) / 1000.0; GLfloat fps = Frames / seconds; printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps); T0 = t; Frames = 0; } } } static void idle(void) { angle += 2.0; glutPostRedisplay(); } /* change view angle, exit upon ESC */ /* ARGSUSED1 */ static void key(unsigned char k, int x, int y) { switch (k) { case 'z': view_rotz += 5.0; break; case 'Z': view_rotz -= 5.0; break; case 27: /* Escape */ exit(0); break; default: return; } glutPostRedisplay(); } /* change view angle */ /* ARGSUSED1 */ static void special(int k, int x, int y) { switch (k) { case GLUT_KEY_UP: view_rotx += 5.0; break; case GLUT_KEY_DOWN: view_rotx -= 5.0; break; case GLUT_KEY_LEFT: view_roty += 5.0; break; case GLUT_KEY_RIGHT: view_roty -= 5.0; break; default: return; } glutPostRedisplay(); } /* new window size or exposure */ static void reshape(int width, int height) { GLfloat h = (GLfloat) height / (GLfloat) width; glViewport(0, 0, (GLint) width, (GLint) height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0.0, 0.0, -40.0); } static void init(int argc, char *argv[]) { static GLfloat pos[4] = {5.0, 5.0, 10.0, 0.0}; static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0}; static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0}; static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0}; glLightfv(GL_LIGHT0, GL_POSITION, pos); glEnable(GL_CULL_FACE); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_DEPTH_TEST); /* make the gears */ gear1 = glGenLists(1); glNewList(gear1, GL_COMPILE); glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red); gear(1.0, 4.0, 1.0, 20, 0.7); glEndList(); gear2 = glGenLists(1); glNewList(gear2, GL_COMPILE); glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green); gear(0.5, 2.0, 2.0, 10, 0.7); glEndList(); gear3 = glGenLists(1); glNewList(gear3, GL_COMPILE); glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue); gear(1.3, 2.0, 0.5, 10, 0.7); glEndList(); glEnable(GL_NORMALIZE); if (argc > 1 && strcmp(argv[1], "-info")==0) { printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); } } void visible(int vis) { if (vis == GLUT_VISIBLE) glutIdleFunc(idle); else glutIdleFunc(NULL); } int main(int argc, char *argv[]) { fprintf (stderr, "before gluInit\n"); glutInit(&argc, argv); fprintf (stderr, "before glutInitDisplayMode\n"); glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE); fprintf (stderr, "before glutInitWindowPosition\n"); glutInitWindowPosition(0, 0); fprintf (stderr, "before glutInitWindowSize\n"); glutInitWindowSize(300, 300); fprintf (stderr, "before glutCreateWindow\n"); glutCreateWindow("Gears"); fprintf (stderr, "before init\n"); init(argc, argv); fprintf (stderr, "before glutDisplayFunc\n"); glutDisplayFunc(draw); fprintf (stderr, "before glutReshapeFunc\n"); glutReshapeFunc(reshape); fprintf (stderr, "before glutKeyboardFunc\n"); glutKeyboardFunc(key); fprintf (stderr, "before glutSpecialFunc\n"); glutSpecialFunc(special); fprintf (stderr, "before glutVisibilityFunc\n"); glutVisibilityFunc(visible); fprintf (stderr, "before glutMainLoop\n"); glutMainLoop(); fprintf (stderr, "after glutMainLoop\n"); return 0; /* ANSI C requires main to return int. */ } >Fix: >Release-Note: >Audit-Trail: >Unformatted: To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-bugs" in the body of the message
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