From owner-freebsd-multimedia Tue Aug 5 01:49:59 1997 Return-Path: Received: (from root@localhost) by hub.freebsd.org (8.8.5/8.8.5) id BAA00631 for multimedia-outgoing; Tue, 5 Aug 1997 01:49:59 -0700 (PDT) Received: from rah.star-gate.com (rah.star-gate.com [204.188.121.18]) by hub.freebsd.org (8.8.5/8.8.5) with ESMTP id BAA00625 for ; Tue, 5 Aug 1997 01:49:53 -0700 (PDT) Received: from rah.star-gate.com (localhost.star-gate.com [127.0.0.1]) by rah.star-gate.com (8.8.6/8.8.5) with ESMTP id BAA00299 for ; Tue, 5 Aug 1997 01:49:52 -0700 (PDT) Message-Id: <199708050849.BAA00299@rah.star-gate.com> X-Mailer: exmh version 2.0gamma 1/27/96 To: multimedia@freebsd.org Subject: xquake sound working over here 8) Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Date: Tue, 05 Aug 1997 01:49:52 -0700 From: Amancio Hasty Sender: owner-freebsd-multimedia@freebsd.org X-Loop: FreeBSD.org Precedence: bulk The sound driver guspnp15 will support mapping the dma buffer to userland. Just enjoyed a nice demo of xquake with sound over here 8) The bad news is that my test program is broken so I have to figured out what is wrong :( Funny, because I got my test program to work first and xquake didn't work so the situation is now reverse also my test program is a FreeBSD binary and xquake is a linux binary :( At any rate, by Friday, I should have the guspnp15 ready. My motivation to get quake sound working? Just to be ready for the release of the Linux GLQuake with 3d hardware assist for my Diamond Monster 3d card (3dxf chipset http://www.3dfx.com). Enjoy, Amancio