Date: Fri, 29 Dec 1995 10:30:06 +0100 (MET) From: sos@FreeBSD.ORG To: mark@linus.demon.co.uk (Mark Valentine) Cc: jkh@time.cdrom.com, msmith@atrad.adelaide.edu.au, jdli@linux.csie.nctu.edu.tw, freebsd-hackers@FreeBSD.ORG Subject: Re: syscons driver Message-ID: <199512290930.KAA18405@ra.dkuug.dk> In-Reply-To: <199512282201.WAA02172@linus.demon.co.uk> from "Mark Valentine" at Dec 28, 95 10:01:39 pm
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In reply to Mark Valentine who wrote: > > > From: "Jordan K. Hubbard" <jkh@time.cdrom.com> > > Date: Wed 27 Dec, 1995 > > Subject: Re: syscons driver > > > > SVGAlib is a wank. Sorry to all those Linuxers who just love it, but > > > it doesn't actually _achieve_ anything. > > > > Well, I think that's actually a bit harsh.. I've seen a couple of > > perfectly acceptable games running under svgalib (asteroids, doom) and > > How far away are we from being able to support Linux's SVGAlib in emulation > mode? Hmm, donno, but I'm afraid its not trivial to add.. > > you need a low level shim written for each type of gfx card chipset. > > Is this necessary just for the "interesting" modes (640x480x4 and 320x200x8)? > X is just fine for anything fancier... > > If syscons will do those modes, then of course we don't need native svgalib. Syscons supports those "interesting" modes allready (and have for a long time) but interest has been limited... That is what I'm trying to change by providing an easier interface to the programmer.... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Soren Schmidt (sos@FreeBSD.org) FreeBSD Core Team So much code to hack -- so little time.
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