Date: Fri, 29 Dec 1995 10:30:06 +0100 (MET) From: sos@FreeBSD.ORG To: mark@linus.demon.co.uk (Mark Valentine) Cc: jkh@time.cdrom.com, msmith@atrad.adelaide.edu.au, jdli@linux.csie.nctu.edu.tw, freebsd-hackers@FreeBSD.ORG Subject: Re: syscons driver Message-ID: <199512290930.KAA18405@ra.dkuug.dk> In-Reply-To: <199512282201.WAA02172@linus.demon.co.uk> from "Mark Valentine" at Dec 28, 95 10:01:39 pm
next in thread | previous in thread | raw e-mail | index | archive | help
In reply to Mark Valentine who wrote:
>
> > From: "Jordan K. Hubbard" <jkh@time.cdrom.com>
> > Date: Wed 27 Dec, 1995
> > Subject: Re: syscons driver
>
> > > SVGAlib is a wank. Sorry to all those Linuxers who just love it, but
> > > it doesn't actually _achieve_ anything.
> >
> > Well, I think that's actually a bit harsh.. I've seen a couple of
> > perfectly acceptable games running under svgalib (asteroids, doom) and
>
> How far away are we from being able to support Linux's SVGAlib in emulation
> mode?
Hmm, donno, but I'm afraid its not trivial to add..
> > you need a low level shim written for each type of gfx card chipset.
>
> Is this necessary just for the "interesting" modes (640x480x4 and 320x200x8)?
> X is just fine for anything fancier...
>
> If syscons will do those modes, then of course we don't need native svgalib.
Syscons supports those "interesting" modes allready (and have for a long time)
but interest has been limited...
That is what I'm trying to change by providing an easier interface to
the programmer....
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Soren Schmidt (sos@FreeBSD.org) FreeBSD Core Team
So much code to hack -- so little time.
Want to link to this message? Use this URL: <https://mail-archive.FreeBSD.org/cgi/mid.cgi?199512290930.KAA18405>
