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Date:      Fri, 29 Dec 1995 10:30:06 +0100 (MET)
From:      sos@FreeBSD.ORG
To:        mark@linus.demon.co.uk (Mark Valentine)
Cc:        jkh@time.cdrom.com, msmith@atrad.adelaide.edu.au, jdli@linux.csie.nctu.edu.tw, freebsd-hackers@FreeBSD.ORG
Subject:   Re: syscons driver
Message-ID:  <199512290930.KAA18405@ra.dkuug.dk>
In-Reply-To: <199512282201.WAA02172@linus.demon.co.uk> from "Mark Valentine" at Dec 28, 95 10:01:39 pm

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In reply to Mark Valentine who wrote:
> 
> > From: "Jordan K. Hubbard" <jkh@time.cdrom.com>
> > Date: Wed 27 Dec, 1995
> > Subject: Re: syscons driver
> 
> > > SVGAlib is a wank.  Sorry to all those Linuxers who just love it, but
> > > it doesn't actually _achieve_ anything.  
> > 
> > Well, I think that's actually a bit harsh..  I've seen a couple of
> > perfectly acceptable games running under svgalib (asteroids, doom) and
> 
> How far away are we from being able to support Linux's SVGAlib in emulation
> mode?

Hmm, donno, but I'm afraid its not trivial to add..

> > you need a low level shim written for each type of gfx card chipset.
> 
> Is this necessary just for the "interesting" modes (640x480x4 and 320x200x8)?
> X is just fine for anything fancier...
> 
> If syscons will do those modes, then of course we don't need native svgalib.

Syscons supports those "interesting" modes allready (and have for a long time)
but interest has been limited...

That is what I'm trying to change by providing an easier interface to
the programmer....

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Soren Schmidt             (sos@FreeBSD.org)             FreeBSD Core Team
               So much code to hack -- so little time.



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