Date: Mon, 1 Aug 2005 16:58:11 +0000 From: Alexey Dokuchaev <danfe@FreeBSD.org> To: Michael Nottebrock <lofi@freebsd.org> Cc: cvs-ports@freebsd.org, ports-committers@freebsd.org, Gerald Pfeifer <gerald@freebsd.org>, cvs-all@freebsd.org, Max Khon <fjoe@samodelkin.net> Subject: Re: cvs commit: CVSROOT modules ports MOVED ports/lang Makefile ports/lang/gcc31 Makefile distinfo pkg-descr pkg-plist ports/lang/gcc31/files patch-ad patch-af patch-ai patch-ar patch-fa patch-fb patch-fc patch-va Message-ID: <20050801165811.GA1348@FreeBSD.org> In-Reply-To: <200508011713.54908.lofi@freebsd.org> References: <200507311334.j6VDYZcb071651@repoman.freebsd.org> <20050801142546.GB71555@samodelkin.net> <20050801144834.GA86732@FreeBSD.org> <200508011713.54908.lofi@freebsd.org>
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On Mon, Aug 01, 2005 at 05:13:52PM +0200, Michael Nottebrock wrote: > On Monday, 1. August 2005 16:48, Alexey Dokuchaev wrote: > > > > > > It is strongly recommended to migrate to GCC 3.4 or 4.0, since only > > > > > these are still actively maintained upstream and support FreeBSD 7, > > > > > for example. > > > > > > > > There are still plenty of software that require GCC 3.3. This includes > > > > various game SDK's and level editors out there I'm currently working on > > > > porting to FreeBSD. That is, I'd like to have gcc33 preserved for some > > > > time. Thanks! > > > > > > You need to support gcc 3.4 anyway, or you end up with USE_GCC= x.y which > > > is evil. > > > > I'm talking about ~200K lines of very 3.3-specific (that is, no strict > > standards conformant) C++ code. I've tried converting it to 3.4, but I > > stopped after I realized the patch would be just *huge*). > > A huge patch is nowhere near as bad as build-depending on a huge compiler > suite ... (that's assuming your concern really is with the size - I can very > well imagine that 'fixing' the code would come close to a rewrite and thus a > fork, which would create problems of a different kind). Exactly. I really hate having to carry around n C/C++ compilers installed on my system. I usually try _really_ hard, sometimes casrificing days, to make sure software I port compiles with any default compler for whatever FreeBSD branch we support. However, life is short, and in some cases, fixing all those tedious C++ standards issues seems just a waste of precious time. You are right, I wasn't quite clear. Of course I don't mind having a huge patch FWIW. It's the time I can come up with one matters. ./danfe
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