Date: Sat, 4 Jan 2020 20:23:27 +0000 (UTC) From: Piotr Kubaj <pkubaj@FreeBSD.org> To: ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org Subject: svn commit: r522057 - head/games/glest/files Message-ID: <202001042023.004KNRb4069440@repo.freebsd.org>
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Author: pkubaj Date: Sat Jan 4 20:23:26 2020 New Revision: 522057 URL: https://svnweb.freebsd.org/changeset/ports/522057 Log: games/glest: fix build on GCC architectures Building with GCC fails: ./mk/linux/glest_game/ai/ai_rule.cpp: In member function 'virtual bool Glest::Game::AiRuleMassiveAttack::test()': ./mk/linux/glest_game/ai/ai_rule.cpp:156:46: error: 'INT_MAX' was not declared in this scope 156 | return ai->beingAttacked(attackPos, field, INT_MAX); | ^~~~~~~ ./mk/linux/glest_game/ai/ai_rule.cpp:19:1: note: 'INT_MAX' is defined in header '<climits>'; did you forget to '#include <climits>'? 18 | #include "leak_dumper.h" +++ |+#include <climits> 19 | ./mk/linux/glest_game/ai/ai_rule.cpp: In member function 'virtual bool Glest::Game::AiRuleExpand::test()': ./mk/linux/glest_game/ai/ai_rule.cpp:815:22: error: 'INT_MAX' was not declared in this scope 815 | int minDistance= INT_MAX; | ^~~~~~~ ./mk/linux/glest_game/ai/ai_rule.cpp:815:22: note: 'INT_MAX' is defined in header '<climits>'; did you forget to '#include <climits>'? ...failed C++ ./build/powerpc64-portbld-freebsd12.1/optimize/glest_game/ai/ai_rule.o ... Include climits in ai_rule.cpp to fix it. PR: 242766 Approved by: mmokhi (maintainer timeout) MFH: 2020Q1 (fix build blanket) Added: head/games/glest/files/patch-source_glest__game_ai_ai__rule.cpp (contents, props changed) Added: head/games/glest/files/patch-source_glest__game_ai_ai__rule.cpp ============================================================================== --- /dev/null 00:00:00 1970 (empty, because file is newly added) +++ head/games/glest/files/patch-source_glest__game_ai_ai__rule.cpp Sat Jan 4 20:23:26 2020 (r522057) @@ -0,0 +1,10 @@ +--- source/glest_game/ai/ai_rule.cpp.orig 2019-12-21 13:33:29 UTC ++++ source/glest_game/ai/ai_rule.cpp +@@ -16,6 +16,7 @@ + #include "ai_interface.h" + #include "unit.h" + #include "leak_dumper.h" ++#include <climits> + + using Shared::Graphics::Vec2i; +
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