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Date:      Tue, 23 Aug 2016 05:58:44 +0000
From:      bugzilla-noreply@freebsd.org
To:        freebsd-ports-bugs@FreeBSD.org
Subject:   [Bug 209742] devel/godot: Update to 2.1; add devel/godot-tools port
Message-ID:  <bug-209742-13-t7ZJruLLLb@https.bugs.freebsd.org/bugzilla/>
In-Reply-To: <bug-209742-13@https.bugs.freebsd.org/bugzilla/>
References:  <bug-209742-13@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D209742

--- Comment #81 from Shane <FreeBSD@ShaneWare.Biz> ---
(In reply to lightside from comment #79)

> The removal of OPTIONS_DEFINE+=3DDEBUG (and related code) is not ok,
> because there is a target=3Ddebug option available, which maybe used
> for tools=3Dno and tools=3Dyes options:

target=3Drelease is only available for runtime only build
target=3Drelease_debug is needed by tools to allow debugging the game being
developed.
target=3Ddebug is meant for debugging the godot tools and runtime code.

The debug option isn't needed in the port, ports are meant for the end user
installing software to use, for someone using godot to create a game
release_debug provides the needed game runtime debugging, for someone helpi=
ng
to debug and develop godot, they can be expected to be using code from HEAD=
 and
not the older release code used in ports. For a runtime only install to be =
used
by games installed by other ports, only offering a release build is reasona=
ble.

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