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Date:      Mon, 18 Jan 1999 17:12:41 +0100
From:      Martin Cracauer <cracauer@cons.org>
To:        Gianmarco Giovannelli <gmarco@scotty.masternet.it>, Martin Cracauer <cracauer@cons.org>, multimedia@FreeBSD.ORG
Subject:   Re: Hand up on Voodoo1 vs. Voodoo2
Message-ID:  <19990118171241.A4092@cons.org>
In-Reply-To: <4.1.19990118170932.0096f980@194.184.65.4>; from Gianmarco Giovannelli on Mon, Jan 18, 1999 at 05:17:03PM %2B0100
References:  <19990118154054.A3946@cons.org> <4.1.19990118170932.0096f980@194.184.65.4>

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In <4.1.19990118170932.0096f980@194.184.65.4>, Gianmarco Giovannelli wrote: 
> :-) I remember I tried to use 3dfx card on a window in X, with a little
> hacking library without success... It's possible to have this in the port
> too ? 

That hack requires copying over the buffer contents from the 3dfx card
and draw them into the window. At the very least, this is too slow to
play Quake2 :-], 

but I would assume it's also not worth the effort when comparing it to
pure software Mesa-3.0 on a fast machine. Then the only thing you
would gain is that glide (non-OpenGL) clients may be windowed, but I
don't think it is worth the effort.

Martin
-- 
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Martin Cracauer <cracauer@cons.org> http://www.cons.org/cracauer/
  Tel.: (private) +4940 5221829 Fax.: (private) +4940 5228536
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