Date: Sat, 10 Apr 2010 18:08:57 -0500 (CDT) From: "Sean C. Farley" <scf@FreeBSD.org> To: freebsd-ports@FreeBSD.org Subject: Re: CFT: games/nwndata and games/linux-nwnclient ports Message-ID: <alpine.BSF.2.00.1004101806580.19654@thor.farley.org> In-Reply-To: <alpine.BSF.2.00.1004101409520.19654@thor.farley.org> References: <alpine.BSF.2.00.1004101409520.19654@thor.farley.org>
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On Sat, 10 Apr 2010, Sean C. Farley wrote: > I have found a bit of time to update the games/nwndata and > games/linux-nwnclient ports to more recent versions along with Diamond > support. The list of changes--I think I listed them all--for each > port is as follows: > > games/nwndata (versions are original 1.29_3 and Diamond 1.61): > - Install from the data files directly from the Diamond DVD, if > provided. A Diamond install includes the Shadows of Undrentide, > Hordes of the Underdark and Kingmaker expansions. The port version is > 1.61 when using the Diamond DVD. > > games/linux-nwnclient: > - Update client to v1.69 which is the final release from BioWare. > - Remove ARCH requirement for i386; let the install of the Linux base > determine if the port is allowed or not. > - Detect if the original or Diamond game files were installed in > games/nwndata to install the appropriate client. > - Add an option to install the NWMovies/BinkPlayer patch to play in-game > movies for the Diamond client. This includes a rewritten script (from > Perl to shell) to remove the need for Linux Perl to run it. The > script includes a method to skip movies, especially the intro movies, > as noted in pkg-message. Default to off. > - In the nwn script, remove dead links in and rebuild ${HOME}/.nwn. > This allows moving between the original and Diamond editions without > confusing (resulting in segmentation faults) the client. > - Set SDL_AUDIODRIVER to dsp by default to remove warnings from SDL > concerning audio setup. > - Disallow core files as these are commonly seen when the game exits. > Fortunately, the segmentation fault does not affect play nor the > configuration files. > > I do realize there are other editions of the game, but I lack copies > of them as well as time to test them even if I did. I am sorry about > that. > > It is fortunate that archivers/p7zip exists else an install of wine > would be required to extract the Kingmaker expansion pack. If > something in base can also do it, please let me know. *sigh* In case anyone would actually like to test these ports, here are the ports themselves: http://people.freebsd.org/~scf/linux-nwnclient-port.tar.bz2 http://people.freebsd.org/~scf/nwndata-port.tar.bz2 Sean -- scf@FreeBSD.org
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