Date: Sun, 3 May 2020 01:19:53 +0000 (UTC) From: Jan Beich <jbeich@FreeBSD.org> To: ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org Subject: svn commit: r533725 - in head/emulators/rpcs3: . files Message-ID: <202005030119.0431Jrg9035815@repo.freebsd.org>
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Author: jbeich Date: Sun May 3 01:19:53 2020 New Revision: 533725 URL: https://svnweb.freebsd.org/changeset/ports/533725 Log: emulators/rpcs3: disable LLVM for SPU on FreeBSD 11 by default Many games crash which gives bad first impression. PR: 240495 Added: head/emulators/rpcs3/files/patch-rpcs3_Emu_system__config.h (contents, props changed) Modified: head/emulators/rpcs3/Makefile (contents, props changed) Modified: head/emulators/rpcs3/Makefile ============================================================================== --- head/emulators/rpcs3/Makefile Sun May 3 01:15:53 2020 (r533724) +++ head/emulators/rpcs3/Makefile Sun May 3 01:19:53 2020 (r533725) @@ -4,6 +4,7 @@ PORTNAME= rpcs3 DISTVERSIONPREFIX= v DISTVERSION= 0.0.10-10321 # git rev-list --count HEAD DISTVERSIONSUFFIX= -g72bef8dd7 +PORTREVISION= 1 CATEGORIES= emulators MAINTAINER= jbeich@FreeBSD.org Added: head/emulators/rpcs3/files/patch-rpcs3_Emu_system__config.h ============================================================================== --- /dev/null 00:00:00 1970 (empty, because file is newly added) +++ head/emulators/rpcs3/files/patch-rpcs3_Emu_system__config.h Sun May 3 01:19:53 2020 (r533725) @@ -0,0 +1,16 @@ +https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=240495 + +--- rpcs3/Emu/system_config.h.orig 2020-05-02 11:57:38 UTC ++++ rpcs3/Emu/system_config.h +@@ -28,7 +28,11 @@ struct cfg_root : cfg::node + cfg::_int<0, INT32_MAX> llvm_threads{ this, "Max LLVM Compile Threads", 0 }; + cfg::_bool thread_scheduler_enabled{ this, "Enable thread scheduler", thread_scheduler_enabled_def }; + cfg::_bool set_daz_and_ftz{ this, "Set DAZ and FTZ", false }; ++#if defined(__FreeBSD__) && __FreeBSD__ < 12 ++ cfg::_enum<spu_decoder_type> spu_decoder{ this, "SPU Decoder", spu_decoder_type::asmjit }; ++#else + cfg::_enum<spu_decoder_type> spu_decoder{ this, "SPU Decoder", spu_decoder_type::llvm }; ++#endif + cfg::_bool lower_spu_priority{ this, "Lower SPU thread priority" }; + cfg::_bool spu_debug{ this, "SPU Debug" }; + cfg::_int<0, 6> preferred_spu_threads{ this, "Preferred SPU Threads", 0, true }; // Number of hardware threads dedicated to heavy simultaneous spu tasks
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