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Date:      Sun, 03 Jan 2021 07:03:21 +0000
From:      bugzilla-noreply@freebsd.org
To:        ports-bugs@FreeBSD.org
Subject:   [Bug 252371] devel/sdl20: update to 2.0.14, add EVDEV option
Message-ID:  <bug-252371-7788@https.bugs.freebsd.org/bugzilla/>

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https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=3D252371

            Bug ID: 252371
           Summary: devel/sdl20: update to 2.0.14, add EVDEV option
           Product: Ports & Packages
           Version: Latest
          Hardware: Any
               URL: https://www.libsdl.org/download-2.0.php
                OS: Any
            Status: New
          Severity: Affects Some People
          Priority: ---
         Component: Individual Port(s)
          Assignee: amdmi3@FreeBSD.org
          Reporter: vvd@unislabs.com
          Assignee: amdmi3@FreeBSD.org
             Flags: maintainer-feedback?(amdmi3@FreeBSD.org)
 Attachment #221227 maintainer-approval?
             Flags:

Created attachment 221227
  --> https://bugs.freebsd.org/bugzilla/attachment.cgi?id=3D221227&action=
=3Dedit
update to 2.0.14, add EVDEV option

Tested on 12.2 amd64: build, install, check-plist.

https://www.libsdl.org/download-2.0.php
---------------------------------------------------------------------------
2.0.14:
---------------------------------------------------------------------------
General:
* Added support for PS5 DualSense and Xbox Series X controllers to the HIDA=
PI
controller driver
* Added game controller button constants for paddles and new buttons
* Added game controller functions to get additional information:
        * SDL_GameControllerGetSerial()
        * SDL_GameControllerHasAxis()
        * SDL_GameControllerHasButton()
        * SDL_GameControllerGetNumTouchpads()
        * SDL_GameControllerGetNumTouchpadFingers()
        * SDL_GameControllerGetTouchpadFinger()
        * SDL_GameControllerHasSensor()
        * SDL_GameControllerSetSensorEnabled()
        * SDL_GameControllerIsSensorEnabled()
        * SDL_GameControllerGetSensorData()
        * SDL_GameControllerRumbleTriggers()
        * SDL_GameControllerHasLED()
        * SDL_GameControllerSetLED()
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_PS5 to control whether the HIDAPI
driver for PS5 controllers should be used.
* Added joystick functions to get additional information:
        * SDL_JoystickGetSerial()
        * SDL_JoystickRumbleTriggers()
        * SDL_JoystickHasLED()
        * SDL_JoystickSetLED()
* Added an API to allow the application to create virtual joysticks:
        * SDL_JoystickAttachVirtual()
        * SDL_JoystickDetachVirtual()
        * SDL_JoystickIsVirtual()
        * SDL_JoystickSetVirtualAxis()
        * SDL_JoystickSetVirtualButton()
        * SDL_JoystickSetVirtualHat()
* Added SDL_LockSensors() and SDL_UnlockSensors() to guarantee exclusive ac=
cess
to the sensor list
* Added SDL_HAPTIC_STEERING_AXIS to play an effect on the steering wheel
* Added the hint SDL_HINT_MOUSE_RELATIVE_SCALING to control whether relative
motion is scaled by the screen DPI or renderer logical size
* The default value for SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS is now false =
for
better compatibility with modern window managers
* Added SDL_GetPreferredLocales() to get the application's current locale
setting
* Added the hint SDL_HINT_PREFERRED_LOCALES to override your application's
default locale setting
* Added SDL_OpenURL() to open a URL in the system's default browser
* Added SDL_HasSurfaceRLE() to tell whether a surface is currently using RLE
encoding
* Added SDL_SIMDRealloc() to reallocate memory obtained from SDL_SIMDAlloc()
* Added SDL_GetErrorMsg() to get the last error in a thread-safe way
* Added SDL_crc32(), SDL_wcscasecmp(), SDL_wcsncasecmp(), SDL_trunc(),
SDL_truncf()
* Added clearer names for RGB pixel formats, e.g. SDL_PIXELFORMAT_XRGB8888,
SDL_PIXELFORMAT_XBGR8888, etc.

Windows:
* Added the RAWINPUT controller driver to support more than 4 Xbox controll=
ers
simultaneously
* Added the hint SDL_HINT_JOYSTICK_RAWINPUT to control whether the RAWINPUT
driver should be used
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_CORRELATE_XINPUT to control wheth=
er
XInput and WGI should be used to for complete controller functionality with=
 the
RAWINPUT driver.

macOS:
* Added the SDL_WINDOW_METAL flag to specify that a window should be created
with a Metal view
* Added SDL_Metal_GetLayer() to get the CAMetalLayer backing a Metal view
* Added SDL_Metal_GetDrawableSize() to get the size of a window's drawable,=
 in
pixels

Linux:
* Added the hint SDL_HINT_AUDIO_DEVICE_APP_NAME to specify the name that sh=
ows
up in PulseAudio for your application
* Added the hint SDL_HINT_AUDIO_DEVICE_STREAM_NAME to specify the name that
shows up in PulseAudio associated with your audio stream
* Added the hint SDL_HINT_LINUX_JOYSTICK_DEADZONES to control whether HID
defined dead zones should be respected on Linux
* Added the hint SDL_HINT_THREAD_PRIORITY_POLICY to specify the thread
scheduler policy
* Added the hint SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL to allow time
critical threads to use a realtime scheduling policy

Android:
* Added SDL_AndroidRequestPermission() to request a specific system permiss=
ion
* Added the hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO to control whet=
her
audio will pause when the application goes intot he background

OS/2:
* Added support for OS/2, see docs/README-os2.md for details

Emscripten (running in a web browser):
* Added the hint SDL_HINT_EMSCRIPTEN_ASYNCIFY to control whether SDL should
call emscripten_sleep internally

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