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Date:      Mon, 25 May 2020 11:28:59 +0200
From:      =?UTF-8?Q?Ulrich_Sp=C3=B6rlein?= <uqs@freebsd.org>
To:        Warner Losh <imp@bsdimp.com>
Cc:        git@freebsd.org
Subject:   Re: Repo Surgery
Message-ID:  <CAJ9axoSSXSeg6cF8aSpj6_-TDF2LCXo53guMqVDZMqUE7JOywQ@mail.gmail.com>
In-Reply-To: <CANCZdfrG9cnWvEDd6i74C_eX2q%2Bo4-td%2BdqYymjE2riRQAJMyg@mail.gmail.com>
References:  <CANCZdfrG9cnWvEDd6i74C_eX2q%2Bo4-td%2BdqYymjE2riRQAJMyg@mail.gmail.com>

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Am Mo., 25. Mai 2020 um 03:00 Uhr schrieb Warner Losh <imp@bsdimp.com>:

> https://svnweb.freebsd.org/base?view=revision&revision=29297
>
> Removed tetris from the Makefile. Then a subsequent commit removed the game
> to the attic. Then Peter deleted the files.
>
> So, sources before this revision are unbuildable if you don't build them
> NOGAMES.
>
> What do you think we should do about it?
>
> My gut tells me this is a 'The project removed tetris at the request of the
> holders of the IP to tetris completely, including the CVS history. The cvs
> -> svn conversion also omitted it. The git reconstruction also omits it,
> which means the tree is unbuildable before hash XXXXX without NOGAMES or a
> hack to src/games/Makefile.'
>
> We also did this with autofs, and maybe others.... So this is not unique.
>
>
To be clear, does that mean if (!) we bring back 1.0, that we'd also need
to blacklist tetris accordingly?

And regarding buildability: does anything that old even still build on a
modern compiler? I.e., how far back do builds still work?
Checking out 6.0 and running buildworld quickly bombs out with:

>>> stage 1.2: bootstrap tools
...
make: don't know how to make /usr/lib/libstdc++.a. Stop



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