Date: Thu, 22 Sep 2011 16:58:03 +0200 From: Guido Falsi <mad@madpilot.net> To: Robert Huff <roberthuff@rcn.com> Cc: freebsd-ports@freebsd.org Subject: Re: About games/flightgear-aircrafts Message-ID: <20110922145803.GA27164@megatron.madpilot.net> In-Reply-To: <4E7B3EE6.5050107@rcn.com> References: <20110922071857.M71817@martymac.org> <CADLo83_Tg89c7EqX4AxSNAUCT3tQ%2BMxJp%2BSNg2jGx_1uEfaKdA@mail.gmail.com> <20110922090740.GA17805@mech-cluster241.men.bris.ac.uk> <20110922092016.M80451@martymac.org> <4E7B2FA8.4050403@FreeBSD.org> <20110922125922.M59578@martymac.org> <4E7B3A59.40704@FreeBSD.org> <4E7B3EE6.5050107@rcn.com>
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On Thu, Sep 22, 2011 at 09:57:58AM -0400, Robert Huff wrote: > > I don't use this program either, but my first reaction was to break > it into broad categories. > For example: > > aircraft-required > aircraft-25-most-popular > aircraft-civilian-prop > aircraft-civilian-jet > aircraft-military-prop > aircraft-military-jet > > Other categories may suggest themselves to those more familiar with > the game. A "civialian-aerobatic" category could be sensible. Also, a distinction between "turbo-prop" and "piston engine" craft could make sense. Turbo props and piston engines are very different categories in aviation and should appeal to rather different players and simulator use cases. -- Guido Falsi <mad@madpilot.net>
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