From owner-freebsd-multimedia Sun Jul 18 11:38:12 1999 Delivered-To: freebsd-multimedia@freebsd.org Received: from pluto.ipass.net (pluto.ipass.net [198.79.53.5]) by hub.freebsd.org (Postfix) with ESMTP id D8C2214EE8 for ; Sun, 18 Jul 1999 11:38:07 -0700 (PDT) (envelope-from rhh@ipass.net) Received: from stealth.ipass.net. (ppp-4-156.dialup.rdu.ipass.net [209.170.134.156]) by pluto.ipass.net (8.9.3/8.9.3) with ESMTP id OAA25467; Sun, 18 Jul 1999 14:36:56 -0400 (EDT) Received: (from rhh@localhost) by stealth.ipass.net. (8.9.3/8.8.8) id OAA07602; Sun, 18 Jul 1999 14:39:10 -0400 (EDT) (envelope-from rhh) Date: Sun, 18 Jul 1999 14:39:10 -0400 From: Randall Hopper To: Stephen Hocking-Senior Programmer PGS Tensor Perth Cc: multimedia@FreeBSD.ORG Subject: Re: Got quake3 test running with Riva TNT2Ultra Message-ID: <19990718143910.B7364@ipass.net> References: <199907180733.PAA21216@ariadne.tensor.pgs.com> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-Mailer: Mutt 0.95.1i In-Reply-To: <199907180733.PAA21216@ariadne.tensor.pgs.com>; from Stephen Hocking-Senior Programmer PGS Tensor Perth on Sun, Jul 18, 1999 at 03:33:14PM +0800 Sender: owner-freebsd-multimedia@FreeBSD.ORG Precedence: bulk X-Loop: FreeBSD.org Stephen Hocking-Senior Programmer PGS Tensor Perth: |I compiled up all the stuff myself as per the instructions on the nVidia |web site. I had to get the Linux libGL.so from their binaries |package. The frame rate is less than my old Canopus Voodoo1, but given |how things are implemented, that's hardly suprising. It does make the |FlightGear game usable as well. I'm looking forward to the DRI stuff |becoming available. Sounds cool, though I was surprised when you said it was slower than your Pure3D. For those that don't know, what is it about how things are implemented that makes it so slow? I have a Pure3D as well and have been eying the TNT2 cards as well. So I'm interested in your results. Thanks, Randall To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-multimedia" in the body of the message