From owner-freebsd-hackers Wed Nov 5 11:24:40 1997 Return-Path: Received: (from root@localhost) by hub.freebsd.org (8.8.7/8.8.7) id LAA00889 for hackers-outgoing; Wed, 5 Nov 1997 11:24:40 -0800 (PST) (envelope-from owner-freebsd-hackers) Received: from usr02.primenet.com (tlambert@usr02.primenet.com [206.165.6.202]) by hub.freebsd.org (8.8.7/8.8.7) with ESMTP id LAA00883 for ; Wed, 5 Nov 1997 11:24:36 -0800 (PST) (envelope-from tlambert@usr02.primenet.com) Received: (from tlambert@localhost) by usr02.primenet.com (8.8.5/8.8.5) id MAA15509; Wed, 5 Nov 1997 12:23:38 -0700 (MST) From: Terry Lambert Message-Id: <199711051923.MAA15509@usr02.primenet.com> Subject: Re: mv /usr/src/games /dev/null - any objections? To: adrian@virginia.edu Date: Wed, 5 Nov 1997 19:23:37 +0000 (GMT) Cc: jkh@time.cdrom.com, hackers@FreeBSD.ORG In-Reply-To: from "Adrian T. Filipi-Martin" at Nov 5, 97 10:37:48 am X-Mailer: ELM [version 2.4 PL23] Content-Type: text Sender: owner-freebsd-hackers@FreeBSD.ORG X-Loop: FreeBSD.org Precedence: bulk I didn't want to hit the lists again, since you all know how I feel about this now (*STRONGLY*!). But... > Maybe they aren't any fun to the "old guard", but newbies often > find them entertaining. This can be anyone form a child to a spouse. My > wife liked playing hangman for a while. What can I say? ;-) > > The games is already a separate distribution bundle, so other > than fixing the legal issues as the arise, I'd like to see them stay in > the base source tree. It's kind of a heritage/tradition thing to me. I have to say that my introduction to UNIX was via the games. It was the reason I learned how to login, how to cd, how to ls, when to use "./" when a program wasn't in my path. Later, it was the reason I learned how to use "stty" to restor the terminal after a game crashed, and even introduced me to csh's "!!" and "^" syntax. Now there is much less incentive to learn how computers work, mostly because there is so much fluff between the user and the OS environment that you can't get an intuitive feel for the interactions any more. However, there is a small percentage of people (myself included) who just don't find "Mortal Combat" or "Myst" or "Quake" to be impressive; among these are going to be the next generation of technically competent people (IMO). You don't learn how a computer works playing "Myst", or multistate logic (like "Adventure" teaches) playing "Mario". If you kill the games, you damage "recruitment". Anyway, that's my opinion. Terry Lambert terry@lambert.org --- Any opinions in this posting are my own and not those of my present or previous employers.