From owner-freebsd-hackers Wed Feb 28 12:24:12 1996 Return-Path: owner-hackers Received: (from root@localhost) by freefall.freebsd.org (8.7.3/8.7.3) id MAA08700 for hackers-outgoing; Wed, 28 Feb 1996 12:24:12 -0800 (PST) Received: from rah.star-gate.com (rah.star-gate.com [204.188.121.18]) by freefall.freebsd.org (8.7.3/8.7.3) with SMTP id MAA08559 for ; Wed, 28 Feb 1996 12:22:45 -0800 (PST) Received: from rah.star-gate.com (localhost.v-site.net [127.0.0.1]) by rah.star-gate.com (8.6.12/8.6.12) with ESMTP id MAA01272; Wed, 28 Feb 1996 12:20:46 -0800 Message-Id: <199602282020.MAA01272@rah.star-gate.com> X-Mailer: exmh version 1.6.5 12/11/95 To: "Jordan K. Hubbard" cc: bmk@dtr.com, langfod@dihelix.com (David Langford), hackers@FreeBSD.ORG Subject: Re: Quake's out, where's that Linux ELF emulation? In-reply-to: Your message of "Wed, 28 Feb 1996 10:22:51 PST." <2786.825531771@time.cdrom.com> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Date: Wed, 28 Feb 1996 12:20:46 -0800 From: "Amancio Hasty Jr." Sender: owner-hackers@FreeBSD.ORG Precedence: bulk >>> "Jordan K. Hubbard" said: > > Doom wasn't ported to SGI. iD uses SGI as theier primary development > > platform and ported it to run under DOS. > > I thought they used NeXTStep as their primary development platform? > At least, that's what I was told for DOOM. > Yeap, they used NeXStep as their primary development platform however I think they switch to SGI for doing 3D rendering which makes sense given the high 3d rendering and animation available for the SGI boxes. Amancio