From owner-freebsd-chat Wed Dec 4 12:52:26 1996 Return-Path: owner-chat Received: (from root@localhost) by freefall.freebsd.org (8.8.3/8.7.3) id MAA12525 for chat-outgoing; Wed, 4 Dec 1996 12:52:26 -0800 (PST) Received: from freebsd.netcom.com (freebsd.netcom.com [198.211.79.3]) by freefall.freebsd.org (8.7.5/8.7.3) with SMTP id MAA12520 for ; Wed, 4 Dec 1996 12:52:25 -0800 (PST) Received: by freebsd.netcom.com (8.6.12/SMI-4.1) id OAA14832; Wed, 4 Dec 1996 14:51:53 -0600 From: bugs@freebsd.netcom.com (Mark Hittinger) Message-Id: <199612042051.OAA14832@freebsd.netcom.com> Subject: Re: Nentendo-64 port To: chat@freebsd.org Date: Wed, 4 Dec 1996 14:51:53 -0600 (CST) X-Mailer: ELM [version 2.4 PL25] Content-Type: text Sender: owner-chat@freebsd.org X-Loop: FreeBSD.org Precedence: bulk > > > Forget the Alpha port - we need the N64 port. I read in this > > morning's paper that they hope to ship 750,000 units in the US > > this year and estimate they could sell 2.5 million if they > > could build them. > > I purchased two n64's last october - one for the kid and one for me to take apart. Unless there is a memory management unit on the r4300 chip we would need to also add some hardware to the n64 to bring it up to snuff. Other than that it looks totally do-able :-) It should be possible to do a small hardware makeover and wind up with a low end sgi platform. Regards, Mark Hittinger Netcom/Dallas bugs@freebsd.netcom.com