From owner-freebsd-hackers Wed Nov 5 12:19:26 1997 Return-Path: Received: (from root@localhost) by hub.freebsd.org (8.8.7/8.8.7) id MAA04573 for hackers-outgoing; Wed, 5 Nov 1997 12:19:26 -0800 (PST) (envelope-from owner-freebsd-hackers) Received: from unix.tfs.net (root@unix.tfs.net [199.79.146.60]) by hub.freebsd.org (8.8.7/8.8.7) with ESMTP id MAA04566 for ; Wed, 5 Nov 1997 12:19:19 -0800 (PST) (envelope-from jbryant@argus.tfs.net) Received: from argus.tfs.net (node57.tfs.net [207.2.220.57]) by unix.tfs.net (8.8.5/8.8.5) with ESMTP id OAA13032; Wed, 5 Nov 1997 14:17:51 -0600 Received: (from jbryant@localhost) by argus.tfs.net (8.8.7/8.8.5) id OAA01439; Wed, 5 Nov 1997 14:18:58 -0600 (CST) From: Jim Bryant Message-Id: <199711052018.OAA01439@argus.tfs.net> Subject: Re: mv /usr/src/games /dev/null - any objections? In-Reply-To: <199711051923.MAA15509@usr02.primenet.com> from Terry Lambert at "Nov 5, 97 07:23:37 pm" To: tlambert@primenet.com (Terry Lambert) Date: Wed, 5 Nov 1997 14:18:57 -0600 (CST) Cc: freebsd-hackers@freebsd.org Reply-to: jbryant@tfs.net X-Windows: R00LZ!@# MS-Winbl0wz DR00LZ!@# X-Operating-System: FreeBSD 2.2.2-RELEASE #0: Wed Jul 9 01:01:24 CDT 1997 X-Mailer: ELM [version 2.4ME+ PL31H (25)] MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Sender: owner-freebsd-hackers@freebsd.org X-Loop: FreeBSD.org Precedence: bulk In reply: > I didn't want to hit the lists again, since you all know how I feel > about this now (*STRONGLY*!). But... > > > Maybe they aren't any fun to the "old guard", but newbies often > > find them entertaining. This can be anyone form a child to a spouse. My > > wife liked playing hangman for a while. What can I say? ;-) > > > > The games is already a separate distribution bundle, so other > > than fixing the legal issues as the arise, I'd like to see them stay in > > the base source tree. It's kind of a heritage/tradition thing to me. > > I have to say that my introduction to UNIX was via the games. > > It was the reason I learned how to login, how to cd, how to ls, > when to use "./" when a program wasn't in my path. Later, it > was the reason I learned how to use "stty" to restor the terminal > after a game crashed, and even introduced me to csh's "!!" and "^" > syntax. > > Now there is much less incentive to learn how computers work, mostly > because there is so much fluff between the user and the OS environment > that you can't get an intuitive feel for the interactions any more. > > However, there is a small percentage of people (myself included) who > just don't find "Mortal Combat" or "Myst" or "Quake" to be impressive; > among these are going to be the next generation of technically > competent people (IMO). You don't learn how a computer works playing > "Myst", or multistate logic (like "Adventure" teaches) playing "Mario". > > If you kill the games, you damage "recruitment". > > Anyway, that's my opinion. terry, [sorry jordan, but i have to do this], i have to agree wholeheartedly. we must keep in mind that unix itself was invented in order to play games. i even occasionally use the cheesy version of backgammon. anyone got source for "Space Travel"? jim -- All opinions expressed are mine, if you | "I will not be pushed, stamped, think otherwise, then go jump into turbid | briefed, debriefed, indexed, or radioactive waters and yell WAHOO !!! | numbered!" - #1, "The Prisoner" ------------------------------------------------------------------------------ Inet: jbryant@tfs.net AX.25: kc5vdj@wv0t.#neks.ks.usa.noam grid: EM28pw voice: KC5VDJ - 6 & 2 Meters AM/FM/SSB, 70cm FM. http://www.tfs.net/~jbryant ------------------------------------------------------------------------------ HF/6M/2M: IC-706-MkII, 2M: HTX-212, 2M: HTX-202, 70cm: HTX-404, Packet: KPC-3+