From owner-freebsd-multimedia Fri Apr 2 6:29:16 1999 Delivered-To: freebsd-multimedia@freebsd.org Received: from beelzebubba.sysabend.org (beelzebubba.sysabend.org [208.243.107.6]) by hub.freebsd.org (Postfix) with ESMTP id D172114C7F for ; Fri, 2 Apr 1999 06:29:15 -0800 (PST) (envelope-from ragnar@sysabend.org) Received: by beelzebubba.sysabend.org (Postfix, from userid 1004) id 6CF983FD4; Fri, 2 Apr 1999 09:29:01 -0500 (EST) Received: from localhost (localhost [127.0.0.1]) by beelzebubba.sysabend.org (Postfix) with SMTP id 6194999F1; Fri, 2 Apr 1999 09:29:01 -0500 (EST) Date: Fri, 2 Apr 1999 09:29:01 -0500 (EST) From: Jamie Bowden To: "Jordan K. Hubbard" Cc: freebsd-multimedia@FreeBSD.ORG Subject: Re: video and sound card recommendations? In-Reply-To: <199904021345.IAA16425@gatekeeper.itribe.net> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-freebsd-multimedia@FreeBSD.ORG Precedence: bulk X-Loop: FreeBSD.org On Fri, 2 Apr 1999, Jordan K. Hubbard wrote: :I guess what I'm really asking is whether or not Direct 3D gives you :gamers the same access to per-pixel MIP mapping, tri-linear filtering, :fog, transparency and other sorts of features that the 3DFX provides. :Those are often what I first notice in a game which is "obviously :running on the 3DFX" and what still seems to be lacking from games :which use the somewhat more generic Direct3D API. Or has this :situation changed and I just haven't noticed yet? :) Most game companies are actually moving towards standard opengl in reality. OpenGL is at least as pretty (if not better, it's subjective) as glide. I have a Voodoo2, one of my freinds has a TNT, I run Q2 in glide, he runs it in opengl. I think at the same resolution, opengl looks cleaner. Jamie Bowden -- If we've got to fight over grep, sign me up. But boggle can go. -Ted Faber (on Hasbro's request for removal of /usr/games/boggle) To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-multimedia" in the body of the message