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Date:      Sat, 03 Jan 1998 21:16:59 -0800
From:      Amancio Hasty <hasty@rah.star-gate.com>
To:        Brian Tao <taob@nbc.netcom.ca>
Cc:        multimedia@freebsd.org
Subject:   Re: Gack, again! 3DFX cards. 
Message-ID:  <199801040516.VAA10215@rah.star-gate.com>
In-Reply-To: Your message of "Sat, 03 Jan 1998 23:24:12 EST." <Pine.GSO.3.95.980103231908.26754A-100000@tor-adm1> 

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Well, do you have the Canopus working on FreeBSD or for that
matter does any have a Canopus working on FreeBSD?

>From over here the added circuitry for NTSC or S-Video output perhaps
makes a little difficult to support.

I took out Jordan from the CC list since he is having problems over there
receiving mail from my site.

	Cheers,
	Amancio

> On Sat, 3 Jan 1998, Jordan K. Hubbard wrote:
> > 
> > Of the 3, the Canopus product seems the most advanced, with 4MB of
> > texture memory vs the 2MB of the other cards (frame buffer is still
> > 2MB).  It's also fairly cheap at $179 street price, and definitely
> > seems to be the one to get if you can find one - Canopus claims
> > back-orders all through January so far.
> 
>     I've got one here (picked one up in Toronto before the current
> shortage), and it rocks.  It's definitely an advantage running glquake
> during net play over those poor slobs still stuck with software
> rendering.  ;-)  The Pure3D has built-in S-video and NTSC output,
> which the Monster3D does not.
> 
> > Then there's the Voodoo2 chipset which 3DFX claims is 3X faster than
> > the Voodoo Rush, but I don't see any mfrs actually doing boards
> > based on them.  Any pointers?
> 
>     None are available yet... I'll probably wait until June next year
> before upgrading.  It will probably take that long to shake out the
> initial Voodoo2 offerings (the Pure3D came out when the Voodoo was 1.5
> years old, but it was worth the wait).  id reports an incredible 62
> fps with two pre-production Voodoo2 boards on a PII-300 at 1024x768,
> running the Quake2 timedemo.
> -- 
> Brian Tao (BT300, taob@netcom.ca)
> "Though this be madness, yet there is method in't"
> 





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