Date: Tue, 25 Dec 2001 01:56:37 +0459 From: fn@hungry.org (Faried Nawaz) To: chat@freebsd.org Cc: blymn@baesystems.com.au Subject: Re: quake2 on freebsd. Message-ID: <m3g060balg.fsf@nilpotent.org> References: <20011223220536.A76248@nilpotent.org>
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The client now works under X (I was munmap'ing incorrectly; stuff wasn't aligned with page boundaries), but no sound. Also, there's a weird display bug: see http://web.nilpotent.org/tmp/xwd.jpg (81k, 1024x768). However, it seems like the quakeforge people broke the source tree. So, - grab quake2 from their cvsroot (see http://docs.freebsd.org/cgi/getmsg.cgi?fetch=25238+0+current/freebsd-chat) - apply http://web.nilpotent.org/tmp/q2-freebsd-diff1.txt - cd into quake2 and untar http://web.nilpotent.org/tmp/q2-freebsd-diff2.tar.gz - cd into the freebsd directory, and type gmake. You will need ports/graphics/Mesa3 to build it (or you can hack the makefile to not build ref_gl.so -- a trivial hack). Run it as "./quake2 +set vid_ref softx" the first time. If you fix q2-freebsd-diff1.txt in the obvious way, it should also build on NetBSD/i386. My copy of Quake II is somewhere in the mail, so I've tested it with the q2 demo. Hmm. And I just noticed -- multiplayer q2 has problems, but only with the softx render. To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-chat" in the body of the message
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