From owner-freebsd-hackers Wed Feb 28 12:47:54 1996 Return-Path: owner-hackers Received: (from root@localhost) by freefall.freebsd.org (8.7.3/8.7.3) id MAA10459 for hackers-outgoing; Wed, 28 Feb 1996 12:47:54 -0800 (PST) Received: from DeepCore.dk (aarh25.pip.dknet.dk [194.192.0.121]) by freefall.freebsd.org (8.7.3/8.7.3) with ESMTP id MAA10434 for ; Wed, 28 Feb 1996 12:47:28 -0800 (PST) Received: (from sos@localhost) by DeepCore.dk (8.7.4/8.7.3) id TAA00810; Wed, 28 Feb 1996 19:41:57 +0100 (MET) Message-Id: <199602281841.TAA00810@DeepCore.dk> Subject: Re: Quake's out, where's that Linux ELF emulation? To: jkh@time.cdrom.com (Jordan K. Hubbard) Date: Wed, 28 Feb 1996 19:41:57 +0100 (MET) Cc: hasty@rah.star-gate.com, sysseh@devetir.qld.gov.au, hackers@FreeBSD.ORG In-Reply-To: <2596.825529991@time.cdrom.com> from "Jordan K. Hubbard" at Feb 28, 96 09:53:11 am From: sos@FreeBSD.ORG Reply-to: sos@FreeBSD.ORG X-Mailer: ELM [version 2.4 PL24] Content-Type: text Sender: owner-hackers@FreeBSD.ORG Precedence: bulk In reply to Jordan K. Hubbard who wrote: > > > protest of not providing a FreeBSD port. This may or may not work > > but for sure the current strategy is not working . > > I wasn't aware that a current strategy with regard to ID themselves > was needed. Again, no reason to hold anyone at gunpoint, threatening > to take their FTP site away if they don't play ball (something that > would hurt us [WC] a lot more than it hurt them), All those that > really, truly care about this have to do is work on the Linux > emulation code and they'll get ALL of ID's products, past and future, > for free. That seems like a very effective strategy and one that > removes our reliance upon a vendor who has already shown themselves to > be somewhat hostile. Amen ! > > Don't mind me my old Puerto Rican blood well is boiling > > and you ought to hear the keyboard and I am amazed I that have > > not pop a key! > > :-) > > Nothing wrong with boiling blood, me old son, just don't let it impair > your strategic thinking! This is not a scenario where repeated blows > with blunt objects is going to achieve the results you desire, rather > think of it more like a game of chess. They make their move, you make > yours, always calculating for maximum advantage a few moves further in > the game. NetBSD is already doing much of the work, so it's not even > like we're faced with doing the task from scratch. We just need the ELF loader, most if not all of the rest is allready there. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Søren Schmidt (sos@FreeBSD.org) FreeBSD Core Team Even more code to hack -- will it ever end ..