Date: Tue, 6 Aug 2013 02:54:17 +0900 From: KATO Tsuguru <tkato432@yahoo.com> To: FreeBSD-gnats-submit@FreeBSD.org Subject: ports/181067: games/acm: Update MASTER_SITES Message-ID: <20130806025417.31b4a7694351a57696406663@yahoo.com> Resent-Message-ID: <201308051810.r75IA4cf020214@freefall.freebsd.org>
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>Number: 181067 >Category: ports >Synopsis: games/acm: Update MASTER_SITES >Confidential: no >Severity: non-critical >Priority: low >Responsible: freebsd-ports-bugs >State: open >Quarter: >Keywords: >Date-Required: >Class: change-request >Submitter-Id: current-users >Arrival-Date: Mon Aug 05 18:10:04 UTC 2013 >Closed-Date: >Last-Modified: >Originator: KATO Tsuguru >Release: FreeBSD 8.4-RELEASE-p2 i386 >Organization: >Environment: >Description: - Update MASTER_SITES - Support OPTIONS_DEFINE >How-To-Repeat: >Fix: diff -urN /usr/ports/games/acm/Makefile games/acm/Makefile --- /usr/ports/games/acm/Makefile 2013-08-04 00:14:33.000000000 +0900 +++ games/acm/Makefile 2013-08-06 00:00:00.000000000 +0900 @@ -1,34 +1,34 @@ -# New ports collection makefile for: acm -# Date created: 5 March 1995 -# Whom: joerg -# +# Created by: joerg # $FreeBSD: head/games/acm/Makefile 324191 2013-08-03 13:44:00Z mat $ -# PORTNAME= acm PORTVERSION= 5.0 PORTREVISION= 2 CATEGORIES= games -MASTER_SITES= http://www.websimulations.com/download/ +MASTER_SITES= TUCOWS/x11/entertain MAINTAINER= ports@FreeBSD.org -COMMENT= A flight simulator for X11 +COMMENT= Arial combat simulator for X11 LICENSE= GPLv2 +OPTIONS_DEFINE= SOUND + USES= perl5 USE_XORG= x11 -GNU_CONFIGURE= yes USE_PERL5= build +GNU_CONFIGURE= yes +CONFIGURE_ENV= ac_cv_lib_Xm_XmCreateBulletinBoard=no \ + ac_cv_lib_gdbm_dbm_fetch=no MAN6= acm.6 -.include <bsd.port.pre.mk> +.include <bsd.port.options.mk> -# Include sound support (Use network audio server (nas)) -.if defined(WITH_SOUND) || (exists(${PREFIX}/lib/libaudio.a) \ - && !defined(WITHOUT_SOUND)) -LIB_DEPENDS+= audio.2:${PORTSDIR}/audio/nas +.if ${PORT_OPTIONS:MSOUND} +LIB_DEPENDS+= audio:${PORTSDIR}/audio/nas +.else +CONFIGURE_ENV+= ac_cv_lib_audio_AuCloseServer=no .endif -.include <bsd.port.post.mk> +.include <bsd.port.mk> diff -urN /usr/ports/games/acm/pkg-descr games/acm/pkg-descr --- /usr/ports/games/acm/pkg-descr 2013-06-21 03:49:14.000000000 +0900 +++ games/acm/pkg-descr 2013-08-06 00:00:00.000000000 +0900 @@ -1,18 +1,17 @@ -ACM is a LAN-oriented, multiplayer aerial combat simulation. My main design -objective was to provide source code that could be easily compiled and -executed on a wide variety of platforms. To that end, acm is written entirely -in C, exploiting the programming features of Unix, X11, and the BSD socket -interface. +ACM is a LAN-oriented, multiplayer aerial combat simulation. My main +design objective was to provide source code that could be easily +compiled and executed on a wide variety of platforms. To that end, +acm is written entirely in C, exploiting the programming features of +Unix, X11, and the BSD socket interface. -Players engage in air to air combat against one another using heat seeking -missiles and cannons. +Players engage in air to air combat against one another using heat +seeking missiles and cannons. -ACM is implemented as two programs. The first, named "acm", is a small -program that, when invoked, starts a flight session on a given workstation. -The second component, named "acms", is a server process that manages the -multiplayer environment. It also manages the flight simulation and -display management that is required. Most players will prefer to run the -acms process on a back-end server system on their local area network. Players -at client workstations can then invoke the acm program to begin play. - -WWW: http://www.websimulations.com/ +ACM is implemented as two programs. The first, named "acm", is a small +program that, when invoked, starts a flight session on a given +workstation. The second component, named "acms", is a server process +that manages the multiplayer environment. It also manages the flight +simulation and display management that is required. Most players will +prefer to run the acms process on a back-end server system on their +local area network. Players at client workstations can then invoke the +acm program to begin play. >Release-Note: >Audit-Trail: >Unformatted:
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