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Date:      Mon, 6 Jan 2020 01:24:33 +0000 (UTC)
From:      Steve Wills <swills@FreeBSD.org>
To:        ports-committers@freebsd.org, svn-ports-all@freebsd.org, svn-ports-head@freebsd.org
Subject:   svn commit: r522179 - in head/games: . regoth regoth/files
Message-ID:  <202001060124.0061OXxO017948@repo.freebsd.org>

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Author: swills
Date: Mon Jan  6 01:24:33 2020
New Revision: 522179
URL: https://svnweb.freebsd.org/changeset/ports/522179

Log:
  games/regoth: create port
  
  An open source reimplementation of the zEngine, a game engine used by
  "Gothic" and "Gothic II".
  
  WWW: https://github.com/REGoth-project/REGoth
  
  PR:		227844
  Submitted by:	Greg V <greg@unrelenting.technology>

Added:
  head/games/regoth/
  head/games/regoth/Makefile   (contents, props changed)
  head/games/regoth/distinfo   (contents, props changed)
  head/games/regoth/files/
  head/games/regoth/files/launcher.sh   (contents, props changed)
  head/games/regoth/files/patch-CMakeLists.txt   (contents, props changed)
  head/games/regoth/files/patch-lib_bgfx-cmake_CMakeLists.txt   (contents, props changed)
  head/games/regoth/files/patch-lib_bgfx-cmake_bx_src_mutex.cpp   (contents, props changed)
  head/games/regoth/files/patch-lib_bgfx-cmake_bx_src_thread.cpp   (contents, props changed)
  head/games/regoth/files/patch-src_audio_AudioEngine.h   (contents, props changed)
  head/games/regoth/files/patch-src_audio_AudioWorld.h   (contents, props changed)
  head/games/regoth/pkg-descr   (contents, props changed)
  head/games/regoth/pkg-plist   (contents, props changed)
Modified:
  head/games/Makefile   (contents, props changed)

Modified: head/games/Makefile
==============================================================================
--- head/games/Makefile	Mon Jan  6 01:10:39 2020	(r522178)
+++ head/games/Makefile	Mon Jan  6 01:24:33 2020	(r522179)
@@ -796,6 +796,7 @@
     SUBDIR += redeclipse
     SUBDIR += redeclipse-data
     SUBDIR += redorblack
+    SUBDIR += regoth
     SUBDIR += reminiscence
     SUBDIR += renpy
     SUBDIR += renpy6

Added: head/games/regoth/Makefile
==============================================================================
--- /dev/null	00:00:00 1970	(empty, because file is newly added)
+++ head/games/regoth/Makefile	Mon Jan  6 01:24:33 2020	(r522179)
@@ -0,0 +1,62 @@
+# $FreeBSD$
+
+PORTNAME=	regoth
+DISTVERSIONPREFIX=	nightly-
+DISTVERSION=	0.4.189
+CATEGORIES=	games
+
+MAINTAINER=	greg@unrelenting.technology
+COMMENT=	Reimplementation of zEngine, the Gothic and Gothic II engine
+
+LICENSE=	GPLv3
+
+LIB_DEPENDS=	libsndfile.so:audio/libsndfile
+
+USES=		cmake compiler:c++11-lib gl openal xorg
+
+USE_GITHUB=	yes
+GH_ACCOUNT=	REGoth-project
+GH_PROJECT=	REGoth
+GH_TUPLE=	ataulien:bgfx-cmake:9a9b596:bgfxcmake/lib/bgfx-cmake \
+		bkaradzic:bgfx:c0cf484:bgfx \
+		bkaradzic:bimg:224aa80:bimg \
+		bkaradzic:bx:4b4b3e7:bx \
+		ataulien:ZenLib:3a8e919:zenlib/lib/ZenLib \
+		tito:libsquish:f5e44a3:libsquish \
+		REGoth-project:physfs:4174d6a:physfs \
+		g-truc:glm:06f0840:glm/lib/glm \
+		glfw:glfw:0f488ac:glfw/lib/glfw \
+		cxong:tinydir:0862ba9:tinydir/lib/tinydir \
+		bulletphysics:bullet3:fb51c3f:bullet3/lib/bullet3 \
+		frabert:libdmusic:e193ef4:libdmusic/lib/libdmusic \
+		erikd:libsndfile:cf7a818:libsndfile \
+		gocha:sf2cute:fcaf333:sf2cute \
+		REGoth-project:CAB-Installer-Extractor:a311fea:cab/lib/CAB-Installer-Extractor
+
+USE_XORG=	ice sm x11 xcursor xext xinerama xrandr
+USE_GL=		gl glu
+# OpenAL https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089
+LLD_UNSAFE=	yes
+CMAKE_ARGS+=	-DREGOTH_BUILD_WITH_SYSTEM_OPENAL:BOOL=YES
+
+post-extract:
+	${MV} ${WRKSRC_bgfx}/* ${WRKSRC}/lib/bgfx-cmake/bgfx
+	${MV} ${WRKSRC_bimg}/* ${WRKSRC}/lib/bgfx-cmake/bimg
+	${MV} ${WRKSRC_bx}/* ${WRKSRC}/lib/bgfx-cmake/bx
+	${MV} ${WRKSRC_libsquish}/* ${WRKSRC}/lib/ZenLib/lib/libsquish
+	${MV} ${WRKSRC_physfs}/* ${WRKSRC}/lib/ZenLib/lib/physfs
+	${MV} ${WRKSRC_libsndfile}/* ${WRKSRC}/lib/libdmusic/utils/dls2sf/lib/libsndfile
+	${MV} ${WRKSRC_sf2cute}/* ${WRKSRC}/lib/libdmusic/utils/dls2sf/lib/sf2cute
+
+post-patch:
+	${RM} ${WRKSRC}/lib/bgfx-cmake/bx/include/compat/freebsd/dirent.h # the real one is needed by tinydir
+
+do-install:
+	${MKDIR} ${STAGEDIR}${DATADIR}/shaders/
+	${INSTALL_SCRIPT} ${BUILD_WRKSRC}/bin/REGoth ${STAGEDIR}${DATADIR}
+	(cd ${BUILD_WRKSRC}/bin/shaders/ && ${COPYTREE_SHARE} . ${STAGEDIR}${DATADIR}/shaders/)
+	${STRIP_CMD} ${STAGEDIR}${DATADIR}/REGoth
+	${CAT} ${FILESDIR}/launcher.sh | ${SED} -e "s|%%DATADIR%%|${DATADIR}|" > \
+		${STAGEDIR}${PREFIX}/bin/REGoth
+
+.include <bsd.port.mk>

Added: head/games/regoth/distinfo
==============================================================================
--- /dev/null	00:00:00 1970	(empty, because file is newly added)
+++ head/games/regoth/distinfo	Mon Jan  6 01:24:33 2020	(r522179)
@@ -0,0 +1,33 @@
+TIMESTAMP = 1525002169
+SHA256 (REGoth-project-REGoth-nightly-0.4.189_GH0.tar.gz) = defe4cf97627bdfad6fc16319a832e86db4ac4025d75f105d2208370845852e2
+SIZE (REGoth-project-REGoth-nightly-0.4.189_GH0.tar.gz) = 908974
+SHA256 (ataulien-bgfx-cmake-9a9b596_GH0.tar.gz) = 6f76cc58542be9f3bd4a7e180fd5c355c0806f89174e4bc2a64fdef168e64309
+SIZE (ataulien-bgfx-cmake-9a9b596_GH0.tar.gz) = 2705
+SHA256 (bkaradzic-bgfx-c0cf484_GH0.tar.gz) = 08c1cc752cb0582448f7b96dc46a483e673f636921fc907cb271579156a2315c
+SIZE (bkaradzic-bgfx-c0cf484_GH0.tar.gz) = 39793679
+SHA256 (bkaradzic-bimg-224aa80_GH0.tar.gz) = 11ef4b02f8fc2dae321d8b124eb1c7233b568f27a30b5c2cfba991ca6592c187
+SIZE (bkaradzic-bimg-224aa80_GH0.tar.gz) = 494105
+SHA256 (bkaradzic-bx-4b4b3e7_GH0.tar.gz) = b909c483c1adf84b73a89f54d530cb5e04c55eb76f63739a380c56cc2e380747
+SIZE (bkaradzic-bx-4b4b3e7_GH0.tar.gz) = 1325782
+SHA256 (ataulien-ZenLib-3a8e919_GH0.tar.gz) = bfd8fe70d9137eb07974ee9bb46fe5475d202d05068b49d3a00ead2a2430e4d2
+SIZE (ataulien-ZenLib-3a8e919_GH0.tar.gz) = 130468
+SHA256 (tito-libsquish-f5e44a3_GH0.tar.gz) = 491bd0d8648dcd063b12df3f67fcdc1a27bb3afc0f17f3f9de305b326cb71b1c
+SIZE (tito-libsquish-f5e44a3_GH0.tar.gz) = 15437191
+SHA256 (REGoth-project-physfs-4174d6a_GH0.tar.gz) = de24a48ba8cbd99b3e9e8ef04459a68b5a120f354911cf78bf212fa12242036b
+SIZE (REGoth-project-physfs-4174d6a_GH0.tar.gz) = 235472
+SHA256 (g-truc-glm-06f0840_GH0.tar.gz) = ccadc184d68133a8bc0c2a1361f0752e8740fc4da665e29c331a44133252eb17
+SIZE (g-truc-glm-06f0840_GH0.tar.gz) = 2668270
+SHA256 (glfw-glfw-0f488ac_GH0.tar.gz) = 33a1ff2238bec37b2a41bf336eea57ed03ecd36c92e9ce12483d48ad66acf01d
+SIZE (glfw-glfw-0f488ac_GH0.tar.gz) = 656542
+SHA256 (cxong-tinydir-0862ba9_GH0.tar.gz) = 558cc17bfd1bed4b7859fce41f8a50f859f5f13f931147d469c8235916cb9310
+SIZE (cxong-tinydir-0862ba9_GH0.tar.gz) = 24438
+SHA256 (bulletphysics-bullet3-fb51c3f_GH0.tar.gz) = e356490e82b63ec45db832b95a4ec62e91a68c5bbfbca1900fe19c171bf86744
+SIZE (bulletphysics-bullet3-fb51c3f_GH0.tar.gz) = 24891401
+SHA256 (frabert-libdmusic-e193ef4_GH0.tar.gz) = 9c9dd20a93f0a53984c4085b2b88dadcf494d6c707e19ced23e2a61bd1583c44
+SIZE (frabert-libdmusic-e193ef4_GH0.tar.gz) = 94652
+SHA256 (erikd-libsndfile-cf7a818_GH0.tar.gz) = fcc4c47ac73282dcc8bf4c3f29b5f0b8a35e7b6a60c770fcd16cc6360f269867
+SIZE (erikd-libsndfile-cf7a818_GH0.tar.gz) = 676745
+SHA256 (gocha-sf2cute-fcaf333_GH0.tar.gz) = 64edf40914db991a2cf86207b4410e005e9a761d71c5ffcea98fac524eb1d29c
+SIZE (gocha-sf2cute-fcaf333_GH0.tar.gz) = 69656
+SHA256 (REGoth-project-CAB-Installer-Extractor-a311fea_GH0.tar.gz) = 98d81e649d0cd8f43a398a5f337761443ecb3a87bbb4659064efb80104ae395d
+SIZE (REGoth-project-CAB-Installer-Extractor-a311fea_GH0.tar.gz) = 131740

Added: head/games/regoth/files/launcher.sh
==============================================================================
--- /dev/null	00:00:00 1970	(empty, because file is newly added)
+++ head/games/regoth/files/launcher.sh	Mon Jan  6 01:24:33 2020	(r522179)
@@ -0,0 +1,3 @@
+#!/bin/sh
+# REGoth requires the shaders to be in the current working directory
+cd %%DATADIR%% && exec ./REGoth $*

Added: head/games/regoth/files/patch-CMakeLists.txt
==============================================================================
--- /dev/null	00:00:00 1970	(empty, because file is newly added)
+++ head/games/regoth/files/patch-CMakeLists.txt	Mon Jan  6 01:24:33 2020	(r522179)
@@ -0,0 +1,134 @@
+--- CMakeLists.txt.orig	2018-04-23 17:26:25 UTC
++++ CMakeLists.txt
+@@ -6,6 +6,7 @@ set(CMAKE_CXX_STANDARD 14)
+ 
+ 
+ option (REGOTH_BUILD_WITH_INSTALLER_EXTRACTOR "Compile with library to extract some installers of Gothic" OFF) 
++option (REGOTH_BUILD_WITH_SYSTEM_OPENAL "Compile with system OpenAL" OFF) 
+ 
+ 
+ # Vim - You Complete Me
+@@ -174,6 +175,9 @@ include_directories(lib/bullet3/src)
+ set(BULLET_LIBRARIES BulletSoftBody BulletDynamics BulletCollision LinearMath)
+ set(BULLET_MISC Bullet3Dynamics Bullet2FileLoader Bullet3Collision Bullet3Geometry Bullet3OpenCL_clew BulletFileLoader BulletWorldImporter BulletXmlWorldImporter ConvexDecomposition GIMPACTUtils HACD Test_BulletDynamics Test_BulletInverseDynamics Test_Collision)
+ 
++# Find OpenGL
++find_package(OpenGL REQUIRED)
++include_directories(${OPENGL_INCLUDE_DIR}) # required by glfw headers
+ 
+ # ------------------ Engine lib ------------------
+ file(GLOB ENGINE_SRC
+@@ -223,54 +227,64 @@ endif()
+ # ------------------ OpenAL ------------------
+ 
+ # Set up OpenAL
++if(REGOTH_BUILD_WITH_SYSTEM_OPENAL AND NOT EMSCRIPTEN)
++    find_package(OpenAL REQUIRED)
++    include_directories(${OPENAL_INCLUDE_DIR})
+ 
+-set(ALSOFT_CONFIG OFF CACHE BOOL "" FORCE)
+-set(ALSOFT_EXAMPLES OFF CACHE BOOL "" FORCE)
+-set(ALSOFT_INSTALL OFF CACHE BOOL "" FORCE)
+-
+-if (UNIX)
+-    set(LIBTYPE STATIC CACHE STRING "" FORCE)
+-    if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
+-        set(ALSOFT_REQUIRE_ALSA ON CACHE BOOL "" FORCE)
+-        set(ALSOFT_BACKEND_OSS OFF CACHE BOOL "" FORCE)
+-    elseif(${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
+-        set(ALSOFT_REQUIRE_ALSA OFF CACHE BOOL "" FORCE)
+-        set(ALSOFT_BACKEND_OSS ON CACHE BOOL "" FORCE)
+-        set(ALSOFT_BACKEND_SNDIO OFF CACHE BOOL "" FORCE)
+-        set(ALSOFT_BACKEND_SOLARIS OFF CACHE BOOL "" FORCE)
+-    elseif(${CMAKE_SYSTEM_NAME} STREQUAL "OpenBSD")
+-        set(ALSOFT_REQUIRE_ALSA OFF CACHE BOOL "" FORCE)
+-        set(ALSOFT_BACKEND_OSS OFF CACHE BOOL "" FORCE)
+-        set(ALSOFT_BACKEND_SNDIO ON CACHE BOOL "" FORCE)
+-        set(ALSOFT_BACKEND_SOLARIS OFF CACHE BOOL "" FORCE)
++    if (UNIX)
++        target_link_libraries(engine ${OPENAL_LIBRARY})
++    elseif(WIN32)
++        target_link_libraries(engine common ${OPENAL_LIBRARY})
+     endif()
+ else()
+-    set(LIBTYPE SHARED CACHE STRING "" FORCE)
+-endif()
++    set(ALSOFT_CONFIG OFF CACHE BOOL "" FORCE)
++    set(ALSOFT_EXAMPLES OFF CACHE BOOL "" FORCE)
++    set(ALSOFT_INSTALL OFF CACHE BOOL "" FORCE)
+ 
+-if(NOT EMSCRIPTEN)
+-    add_subdirectory(${CMAKE_SOURCE_DIR}/lib/openal-soft)
+-    include_directories(${CMAKE_SOURCE_DIR}/lib/openal-soft/include)
+-
+     if (UNIX)
++        set(LIBTYPE STATIC CACHE STRING "" FORCE)
+         if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
+-          set(ALSOFT_REQUIRE_ALSA ON CACHE BOOL "" FORCE)
+-          set(ALSOFT_BACKEND_OSS OFF CACHE BOOL "" FORCE)
++            set(ALSOFT_REQUIRE_ALSA ON CACHE BOOL "" FORCE)
++            set(ALSOFT_BACKEND_OSS OFF CACHE BOOL "" FORCE)
+         elseif(${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
+-          set(ALSOFT_REQUIRE_ALSA OFF CACHE BOOL "" FORCE)
+-          set(ALSOFT_BACKEND_OSS ON CACHE BOOL "" FORCE)
+-          set(ALSOFT_BACKEND_SNDIO OFF CACHE BOOL "" FORCE)
+-          set(ALSOFT_BACKEND_SOLARIS OFF CACHE BOOL "" FORCE)
++            set(ALSOFT_REQUIRE_ALSA OFF CACHE BOOL "" FORCE)
++            set(ALSOFT_BACKEND_OSS ON CACHE BOOL "" FORCE)
++            set(ALSOFT_BACKEND_SNDIO OFF CACHE BOOL "" FORCE)
++            set(ALSOFT_BACKEND_SOLARIS OFF CACHE BOOL "" FORCE)
+         elseif(${CMAKE_SYSTEM_NAME} STREQUAL "OpenBSD")
+-          set(ALSOFT_REQUIRE_ALSA OFF CACHE BOOL "" FORCE)
+-          set(ALSOFT_BACKEND_OSS OFF CACHE BOOL "" FORCE)
+-          set(ALSOFT_BACKEND_SNDIO ON CACHE BOOL "" FORCE)
+-          set(ALSOFT_BACKEND_SOLARIS OFF CACHE BOOL "" FORCE)
++            set(ALSOFT_REQUIRE_ALSA OFF CACHE BOOL "" FORCE)
++            set(ALSOFT_BACKEND_OSS OFF CACHE BOOL "" FORCE)
++            set(ALSOFT_BACKEND_SNDIO ON CACHE BOOL "" FORCE)
++            set(ALSOFT_BACKEND_SOLARIS OFF CACHE BOOL "" FORCE)
+         endif()
+-        target_link_libraries(engine OpenAL)
+-    elseif(WIN32)
+-        target_link_libraries(engine common OpenAL)
++    else()
++        set(LIBTYPE SHARED CACHE STRING "" FORCE)
+     endif()
++
++    if(NOT EMSCRIPTEN)
++        add_subdirectory(${CMAKE_SOURCE_DIR}/lib/openal-soft)
++        include_directories(${CMAKE_SOURCE_DIR}/lib/openal-soft/include)
++
++        if (UNIX)
++            if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
++              set(ALSOFT_REQUIRE_ALSA ON CACHE BOOL "" FORCE)
++              set(ALSOFT_BACKEND_OSS OFF CACHE BOOL "" FORCE)
++            elseif(${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
++              set(ALSOFT_REQUIRE_ALSA OFF CACHE BOOL "" FORCE)
++              set(ALSOFT_BACKEND_OSS ON CACHE BOOL "" FORCE)
++              set(ALSOFT_BACKEND_SNDIO OFF CACHE BOOL "" FORCE)
++              set(ALSOFT_BACKEND_SOLARIS OFF CACHE BOOL "" FORCE)
++            elseif(${CMAKE_SYSTEM_NAME} STREQUAL "OpenBSD")
++              set(ALSOFT_REQUIRE_ALSA OFF CACHE BOOL "" FORCE)
++              set(ALSOFT_BACKEND_OSS OFF CACHE BOOL "" FORCE)
++              set(ALSOFT_BACKEND_SNDIO ON CACHE BOOL "" FORCE)
++              set(ALSOFT_BACKEND_SOLARIS OFF CACHE BOOL "" FORCE)
++            endif()
++            target_link_libraries(engine OpenAL)
++        elseif(WIN32)
++            target_link_libraries(engine common OpenAL)
++        endif()
++    endif()
+ endif()
+ 
+ # ---------------- libdmusic ----------------
+@@ -310,6 +324,10 @@ if(NOT ANDROID)
+ else()
+     add_definitions(-DRE_USE_SOUND)
+     target_link_libraries(engine android_glue)
++endif()
++
++if(${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
++    include_directories("lib/bgfx-cmake/bx/include/compat/freebsd")
+ endif()
+ 
+ add_subdirectory(lib/adpcm)

Added: head/games/regoth/files/patch-lib_bgfx-cmake_CMakeLists.txt
==============================================================================
--- /dev/null	00:00:00 1970	(empty, because file is newly added)
+++ head/games/regoth/files/patch-lib_bgfx-cmake_CMakeLists.txt	Mon Jan  6 01:24:33 2020	(r522179)
@@ -0,0 +1,51 @@
+--- lib/bgfx-cmake/CMakeLists.txt.orig	2018-04-24 22:09:30 UTC
++++ lib/bgfx-cmake/CMakeLists.txt
+@@ -7,6 +7,8 @@ endif()
+ 
+ if(APPLE)
+     include_directories("bx/include/compat/osx")
++elseif(${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
++    include_directories("bx/include/compat/freebsd")
+ endif()
+ 
+ # -------------------- 3rd party -----------------------
+@@ -115,18 +117,17 @@ if(APPLE)
+     list(APPEND OPENGL_LIBRARIES "${COCOA_LIBRARY}" "${METAL_LIBRARY}" "${QUARTZ_LIBRARY}")
+ else()
+     if(NOT ANDROID)
+-        set(OPENGL_LIBRARIES "GL")
++        find_package(OpenGL REQUIRED)
+     endif()
+ endif()
+ 
+ if(ANDROID)
+     target_link_libraries(bgfx log dl)
+ elseif(UNIX)
+-    set(DL "")
+-    if(${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
+-        set(DL dl)
+-    endif()
+-    target_link_libraries(bgfx ${OPENGL_LIBRARIES} pthread ${DL})
++    find_package(X11 REQUIRED)
++
++    target_link_libraries(bgfx ${X11_LIBRARIES} ${OPENGL_LIBRARIES} pthread ${CMAKE_DL_LIBS})
++    target_link_libraries(bx pthread ${CMAKE_DL_LIBS})
+ endif()
+ 
+ target_include_directories(bx PUBLIC bx/include)
+@@ -139,6 +140,8 @@ if(APPLE)
+     target_include_directories(bgfx PRIVATE ${MALLOC_INCLUDE_DIR})
+ endif()
+ 
++target_include_directories(bgfx PRIVATE ${OPENGL_INCLUDE_DIR})
++
+ # ------------------ Common library ----------------------
+ file(GLOB COMMON_SRC
+     "./bgfx/examples/common/bounds.cpp"
+@@ -164,4 +167,6 @@ target_include_directories(bgfx_common PUBLIC bgfx/exa
+ 
+ if(APPLE)
+     target_include_directories(bgfx_common PRIVATE ${MALLOC_INCLUDE_DIR})
++elseif(UNIX)
++    target_include_directories(bgfx_common PRIVATE ${X11_INCLUDE_DIR}) # entry_x11.cpp
+ endif()

Added: head/games/regoth/files/patch-lib_bgfx-cmake_bx_src_mutex.cpp
==============================================================================
--- /dev/null	00:00:00 1970	(empty, because file is newly added)
+++ head/games/regoth/files/patch-lib_bgfx-cmake_bx_src_mutex.cpp	Mon Jan  6 01:24:33 2020	(r522179)
@@ -0,0 +1,10 @@
+--- lib/bgfx-cmake/bx/src/mutex.cpp.orig	2018-04-24 22:16:50 UTC
++++ lib/bgfx-cmake/bx/src/mutex.cpp
+@@ -9,6 +9,7 @@
+ 
+ #if    BX_PLATFORM_ANDROID \
+ 	|| BX_PLATFORM_LINUX   \
++	|| BX_PLATFORM_BSD     \
+ 	|| BX_PLATFORM_IOS     \
+ 	|| BX_PLATFORM_OSX     \
+ 	|| BX_PLATFORM_PS4     \

Added: head/games/regoth/files/patch-lib_bgfx-cmake_bx_src_thread.cpp
==============================================================================
--- /dev/null	00:00:00 1970	(empty, because file is newly added)
+++ head/games/regoth/files/patch-lib_bgfx-cmake_bx_src_thread.cpp	Mon Jan  6 01:24:33 2020	(r522179)
@@ -0,0 +1,10 @@
+--- lib/bgfx-cmake/bx/src/thread.cpp.orig	2018-04-24 22:27:07 UTC
++++ lib/bgfx-cmake/bx/src/thread.cpp
+@@ -7,6 +7,7 @@
+ 
+ #if    BX_PLATFORM_ANDROID \
+ 	|| BX_PLATFORM_LINUX   \
++	|| BX_PLATFORM_BSD     \
+ 	|| BX_PLATFORM_IOS     \
+ 	|| BX_PLATFORM_OSX     \
+ 	|| BX_PLATFORM_PS4     \

Added: head/games/regoth/files/patch-src_audio_AudioEngine.h
==============================================================================
--- /dev/null	00:00:00 1970	(empty, because file is newly added)
+++ head/games/regoth/files/patch-src_audio_AudioEngine.h	Mon Jan  6 01:24:33 2020	(r522179)
@@ -0,0 +1,11 @@
+--- src/audio/AudioEngine.h.orig	2020-01-06 00:37:37 UTC
++++ src/audio/AudioEngine.h
+@@ -5,7 +5,7 @@
+ 
+ #include <glm/glm.hpp>
+ 
+-typedef struct ALCdevice_struct ALCdevice;
++typedef struct ALCdevice ALCdevice;
+ 
+ namespace Audio
+ {

Added: head/games/regoth/files/patch-src_audio_AudioWorld.h
==============================================================================
--- /dev/null	00:00:00 1970	(empty, because file is newly added)
+++ head/games/regoth/files/patch-src_audio_AudioWorld.h	Mon Jan  6 01:24:33 2020	(r522179)
@@ -0,0 +1,11 @@
+--- src/audio/AudioWorld.h.orig	2020-01-06 00:33:46 UTC
++++ src/audio/AudioWorld.h
+@@ -13,7 +13,7 @@
+ #include <utils/Utils.h>
+ #include <vdfs/fileIndex.h>
+ 
+-typedef struct ALCcontext_struct ALCcontext;
++typedef struct ALCcontext ALCcontext;
+ 
+ #ifdef RE_USE_SOUND
+ #define RE_NUM_MUSIC_BUFFERS 3

Added: head/games/regoth/pkg-descr
==============================================================================
--- /dev/null	00:00:00 1970	(empty, because file is newly added)
+++ head/games/regoth/pkg-descr	Mon Jan  6 01:24:33 2020	(r522179)
@@ -0,0 +1,4 @@
+An open source reimplementation of the zEngine, a game engine used by
+"Gothic" and "Gothic II".
+
+WWW: https://github.com/REGoth-project/REGoth

Added: head/games/regoth/pkg-plist
==============================================================================
--- /dev/null	00:00:00 1970	(empty, because file is newly added)
+++ head/games/regoth/pkg-plist	Mon Jan  6 01:24:33 2020	(r522179)
@@ -0,0 +1,93 @@
+%%DATADIR%%/REGoth
+%%DATADIR%%/shaders/essl/fs_image.bin
+%%DATADIR%%/shaders/essl/fs_image.bin.d
+%%DATADIR%%/shaders/essl/fs_image.bin.disasm
+%%DATADIR%%/shaders/essl/fs_particle_textured.bin
+%%DATADIR%%/shaders/essl/fs_particle_textured.bin.d
+%%DATADIR%%/shaders/essl/fs_particle_textured.bin.disasm
+%%DATADIR%%/shaders/essl/fs_point_light.bin
+%%DATADIR%%/shaders/essl/fs_point_light.bin.d
+%%DATADIR%%/shaders/essl/fs_point_light.bin.disasm
+%%DATADIR%%/shaders/essl/fs_screenquad.bin
+%%DATADIR%%/shaders/essl/fs_screenquad.bin.d
+%%DATADIR%%/shaders/essl/fs_screenquad.bin.disasm
+%%DATADIR%%/shaders/essl/fs_sky_domecolor.bin
+%%DATADIR%%/shaders/essl/fs_sky_domecolor.bin.d
+%%DATADIR%%/shaders/essl/fs_sky_domecolor.bin.disasm
+%%DATADIR%%/shaders/essl/fs_skylayer.bin
+%%DATADIR%%/shaders/essl/fs_skylayer.bin.d
+%%DATADIR%%/shaders/essl/fs_skylayer.bin.disasm
+%%DATADIR%%/shaders/essl/fs_stencil_texture_clip.bin
+%%DATADIR%%/shaders/essl/fs_stencil_texture_clip.bin.d
+%%DATADIR%%/shaders/essl/fs_stencil_texture_clip.bin.disasm
+%%DATADIR%%/shaders/essl/vs_image.bin
+%%DATADIR%%/shaders/essl/vs_image.bin.d
+%%DATADIR%%/shaders/essl/vs_image.bin.disasm
+%%DATADIR%%/shaders/essl/vs_particle.bin
+%%DATADIR%%/shaders/essl/vs_particle.bin.d
+%%DATADIR%%/shaders/essl/vs_particle.bin.disasm
+%%DATADIR%%/shaders/essl/vs_screenquad.bin
+%%DATADIR%%/shaders/essl/vs_screenquad.bin.d
+%%DATADIR%%/shaders/essl/vs_screenquad.bin.disasm
+%%DATADIR%%/shaders/essl/vs_skinned.bin
+%%DATADIR%%/shaders/essl/vs_skinned.bin.d
+%%DATADIR%%/shaders/essl/vs_skinned.bin.disasm
+%%DATADIR%%/shaders/essl/vs_sky.bin
+%%DATADIR%%/shaders/essl/vs_sky.bin.d
+%%DATADIR%%/shaders/essl/vs_sky.bin.disasm
+%%DATADIR%%/shaders/essl/vs_sky_domecolor.bin
+%%DATADIR%%/shaders/essl/vs_sky_domecolor.bin.d
+%%DATADIR%%/shaders/essl/vs_sky_domecolor.bin.disasm
+%%DATADIR%%/shaders/essl/vs_world.bin
+%%DATADIR%%/shaders/essl/vs_world.bin.d
+%%DATADIR%%/shaders/essl/vs_world.bin.disasm
+%%DATADIR%%/shaders/essl/vs_world_instanced.bin
+%%DATADIR%%/shaders/essl/vs_world_instanced.bin.d
+%%DATADIR%%/shaders/essl/vs_world_instanced.bin.disasm
+%%DATADIR%%/shaders/glsl/fs_image.bin
+%%DATADIR%%/shaders/glsl/fs_image.bin.d
+%%DATADIR%%/shaders/glsl/fs_image.bin.disasm
+%%DATADIR%%/shaders/glsl/fs_particle_textured.bin
+%%DATADIR%%/shaders/glsl/fs_particle_textured.bin.d
+%%DATADIR%%/shaders/glsl/fs_particle_textured.bin.disasm
+%%DATADIR%%/shaders/glsl/fs_point_light.bin
+%%DATADIR%%/shaders/glsl/fs_point_light.bin.d
+%%DATADIR%%/shaders/glsl/fs_point_light.bin.disasm
+%%DATADIR%%/shaders/glsl/fs_screenquad.bin
+%%DATADIR%%/shaders/glsl/fs_screenquad.bin.d
+%%DATADIR%%/shaders/glsl/fs_screenquad.bin.disasm
+%%DATADIR%%/shaders/glsl/fs_sky_domecolor.bin
+%%DATADIR%%/shaders/glsl/fs_sky_domecolor.bin.d
+%%DATADIR%%/shaders/glsl/fs_sky_domecolor.bin.disasm
+%%DATADIR%%/shaders/glsl/fs_skylayer.bin
+%%DATADIR%%/shaders/glsl/fs_skylayer.bin.d
+%%DATADIR%%/shaders/glsl/fs_skylayer.bin.disasm
+%%DATADIR%%/shaders/glsl/fs_stencil_texture_clip.bin
+%%DATADIR%%/shaders/glsl/fs_stencil_texture_clip.bin.d
+%%DATADIR%%/shaders/glsl/fs_stencil_texture_clip.bin.disasm
+%%DATADIR%%/shaders/glsl/vs_image.bin
+%%DATADIR%%/shaders/glsl/vs_image.bin.d
+%%DATADIR%%/shaders/glsl/vs_image.bin.disasm
+%%DATADIR%%/shaders/glsl/vs_particle.bin
+%%DATADIR%%/shaders/glsl/vs_particle.bin.d
+%%DATADIR%%/shaders/glsl/vs_particle.bin.disasm
+%%DATADIR%%/shaders/glsl/vs_screenquad.bin
+%%DATADIR%%/shaders/glsl/vs_screenquad.bin.d
+%%DATADIR%%/shaders/glsl/vs_screenquad.bin.disasm
+%%DATADIR%%/shaders/glsl/vs_skinned.bin
+%%DATADIR%%/shaders/glsl/vs_skinned.bin.d
+%%DATADIR%%/shaders/glsl/vs_skinned.bin.disasm
+%%DATADIR%%/shaders/glsl/vs_sky.bin
+%%DATADIR%%/shaders/glsl/vs_sky.bin.d
+%%DATADIR%%/shaders/glsl/vs_sky.bin.disasm
+%%DATADIR%%/shaders/glsl/vs_sky_domecolor.bin
+%%DATADIR%%/shaders/glsl/vs_sky_domecolor.bin.d
+%%DATADIR%%/shaders/glsl/vs_sky_domecolor.bin.disasm
+%%DATADIR%%/shaders/glsl/vs_world.bin
+%%DATADIR%%/shaders/glsl/vs_world.bin.d
+%%DATADIR%%/shaders/glsl/vs_world.bin.disasm
+%%DATADIR%%/shaders/glsl/vs_world_instanced.bin
+%%DATADIR%%/shaders/glsl/vs_world_instanced.bin.d
+%%DATADIR%%/shaders/glsl/vs_world_instanced.bin.disasm
+@mode 755
+bin/REGoth



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