From owner-freebsd-multimedia Fri Apr 2 6:40:45 1999 Delivered-To: freebsd-multimedia@freebsd.org Received: from herring.nlsystems.com (nlsys.demon.co.uk [158.152.125.33]) by hub.freebsd.org (Postfix) with ESMTP id 422EB14D6D for ; Fri, 2 Apr 1999 06:40:35 -0800 (PST) (envelope-from dfr@nlsystems.com) Received: from localhost (dfr@localhost) by herring.nlsystems.com (8.9.3/8.8.8) with ESMTP id PAA64931; Fri, 2 Apr 1999 15:41:40 +0100 (BST) (envelope-from dfr@nlsystems.com) Date: Fri, 2 Apr 1999 15:41:40 +0100 (BST) From: Doug Rabson To: "Jordan K. Hubbard" Cc: crh@outpost.co.nz, freebsd-multimedia@freebsd.org Subject: Re: video and sound card recommendations? In-Reply-To: <12306.923060601@zippy.cdrom.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-freebsd-multimedia@FreeBSD.ORG Precedence: bulk X-Loop: FreeBSD.org On Fri, 2 Apr 1999, Jordan K. Hubbard wrote: > > Actually a lot of PC games are now primarily supporting Direct 3D for > > hardware acceleration rather than 3dfx as they used to, and for these > > games the TNT boards are strongly recommended as a top performer. Eg > > I guess what I'm really asking is whether or not Direct 3D gives you > gamers the same access to per-pixel MIP mapping, tri-linear filtering, > fog, transparency and other sorts of features that the 3DFX provides. > Those are often what I first notice in a game which is "obviously > running on the 3DFX" and what still seems to be lacking from games > which use the somewhat more generic Direct3D API. Or has this > situation changed and I just haven't noticed yet? :) Of course Direct3D supports all that stuff. We explicitly put all the blending and mip mapping/filtering modes into D3D for the first version. It just took a while for the hardware and drivers to catch up is all :-). -- Doug Rabson Mail: dfr@nlsystems.com Nonlinear Systems Ltd. Phone: +44 181 442 9037 To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-multimedia" in the body of the message