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Date:      Wed, 19 Jul 2000 08:46:40 -0700 (PDT)
From:      Doug Ambrisko <ambrisko@whistle.com>
To:        Artem Koutchine <matrix@ipform.ru>
Cc:        Adam <bsdx@looksharp.net>, ports@FreeBSD.ORG
Subject:   Re: Installed Utah-glx, but see no HW accelaration for RIva128ZX
Message-ID:  <200007191546.IAA12192@whistle.com>
In-Reply-To: <004e01bff0c0$67601380$0c00a8c0@ipform.ru> from Artem Koutchine at "Jul 18, 2000 05:59:25 pm"

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Artem Koutchine writes:
[Charset iso-8859-1 unsupported, filtering to ASCII...]
| Yes, i have used the full path to glx.so and I also tried without path.
| Didn;t
| help. I have read all the docs on the site (that is why i have upgraded
| to 3.3.6, it is said that Nvidia drivers work only with 3.3.6). Still
| nothing.
| Here is ls -l in the /usr/X11R6/lib if it helps (it is Russian locale, so
| the
| months are unreadable for you):
| 
| lrwxr-xr-x   1 root  wheel       11 17 ___ 23:23 libGL.so -> libGL.so.14
| -r--r--r--   1 root  wheel   885908 11 ___  1999 libGL.so.14
| lrwxr-xr-x   1 root  wheel       12 17 ___ 23:23 libGLU.so -> libGLU.so.14
| -r--r--r--   1 root  wheel    75779 11 ___  1999 libGLU.so.14

| -r--r--r--   1 root  wheel  1024152 11 ___  1999 libMesaGL.a
| lrwxr-xr-x   1 root  wheel       15 17 ___ 23:31 libMesaGL.so ->
| libMesaGL.so.14
| -r--r--r--   1 root  wheel   885908 11 ___  1999 libMesaGL.so.14
| -r--r--r--   1 root  wheel    88462 11 ___  1999 libMesaGLU.a
| lrwxr-xr-x   1 root  wheel       16 17 ___ 23:31 libMesaGLU.so ->
| libMesaGLU.so.14
| -r--r--r--   1 root  wheel    75779 11 ___  1999 libMesaGLU.so.14

Link the libGL to libMesaGL and libGLU to libMesaGLU.  Most of the ports
etc. are linked to the "Mesa" prefixed version so you need to either 
rebuild and relink everything or do this.  Then assume you have glx 
active it should work (do "xdpyinfo | grep GLX", if GLX shows up you are
set to go).

BTW on a Matrox G400 I have to use 16bpp or colours etc get messed up.
I run 1600x1200.  "xlock -mode gears" should really spin now.

I'm currently working on setting up a bunch of machines.  It seems that
the best thing to do is nuke Mesa and then install utah-glx and then
add in symlinks for the Mesa libs and a directory for /var/db/pkg/Mesa-3.0
for pkg_add to be happy if something depends on Mesa.  It would be 
nice if the utah-glx port could do this.  For now I just do it in an
installation proceedure.

Doug A.


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